Tony_Adel

JP
50 matches tracked
Last updated:

How does Tony_Adel play?

Rating 0.97 (from 26 matches) K/R 0.73 ADR 84.0 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39% on level 7
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 4% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 35%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Tony_Adel gets the first kill in 12 of 100 rounds. 2 percentage points above the level 7 average (10%).

Rounds with first kill 12%+2 pp better than 80%
Opening duels won 50%0 pp on par

Clutch

Average
Last one alive

Tony_Adel wins 33 of 100 1v1s. 6 percentage points below the level 7 average (39%).

Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.05 below the level 7 average (1.00).

Headshot rate 49%+3 pp better than 65%
AWP share of kills 0%−11 pp better than 2%
K/D 0.95−0.05 better than 34%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Tony_Adel gets exactly 3 kills in 4.9 of 100 rounds. 1.0 percentage points above the level 7 average (3.9%).

2K rounds 12.3%−0.9 pp better than 32%
3K rounds 4.9%+1.0 pp better than 89%
MVPs per match 2.30.0 on par
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Tony_Adel dies in 77 of 100 rounds. 5 percentage points above the level 7 average (72%). Lower is better.

Utility hit rate 41%+6 pp better than 85%
Utility damage per round 3.3−0.9 better than 33%
Enemies flashed per round 0.22−0.05 better than 41%
Deaths per round 77%+5 pp better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.74, ADR at 84.9
▼ Got worse
ELO −174

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). 0.02 above the level 7 average (0.72).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
43% -
0.76 -
86.1 -
1.06-
51% of 63 duels -
30% of 10 situations -
Mirage14
50% -
0.82 -
89.3 -
1.22-
51% of 67 duels -
36% of 14 situations -
Anubis11
27% -
0.68 -
86.4 -
0.76-
55% of 64 duels -
57% of 7 situations -
Cache6
33% -
0.72 -
79.8 -
0.98-
29% of 31 duels -
50% of 2 situations -
Inferno3
33% -
0.50 -
57.7 -
0.84-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tony_Adel plays

Across 50 matches Tony_Adel averages K/R 0.73 and ADR 84.0; the rating across the 26 rated matches is 0.97. Biggest strength: 3K rounds at 4.9%, better than 89% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Mirage with a 50% win rate in 14 matches. In 6 of 26 matches the rating was 1.10 or higher (23%), in 13 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Things go best in match 1 of the day (+36 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +36 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −174. Unchanged in recent months: K/R at 0.74, ADR at 84.9. Last 30 days: 6 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.