TonyR

France
21 matches tracked 21 matches in 30 days
Last updated:

How does TonyR play?

Rating 0.95 K/R 0.64 ADR 67.1 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50% on level 4
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 10% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

TonyR gets the first kill in 7 of 100 rounds. 3 percentage points below the level 4 average (10%).

Rounds with first kill 7%−3 pp better than 16%
Opening duels won 48%−1 pp better than 49%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 4 average (1.6).

Clutch 1v1 won 36%−3 pp better than 43%
Clutch 1v2 won 24%+2 pp better than 76%
Clutch kills per match 2.0+0.4 better than 85%

Weapons and aim

Average
Where do the kills come from?

50 of 100 kills by TonyR are headshots. 7 percentage points above the level 4 average (43%).

Headshot rate 50%+7 pp better than 86%
AWP share of kills 3%−8 pp better than 19%
K/D 0.93−0.03 better than 48%
Pistol kills per match 2.8
Knife kills 1 in 21 matches

Impact

Average
Damage and big rounds

TonyR gets exactly 2 kills in 9.6 of 100 rounds. 3.1 percentage points below the level 4 average (12.7%).

2K rounds 9.6%−3.1 pp better than 4%
3K rounds 4.9%+1.3 pp better than 94%
MVPs per match 2.2+0.1 better than 71%
4Ks and aces 3x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

46 of 100 nades by TonyR deal damage or blind an enemy. 12 percentage points above the level 4 average (34%).

Utility hit rate 46%+12 pp better than 97%
Utility damage per round 2.6−1.2 better than 24%
Enemies flashed per round 0.09−0.15 better than 11%
Deaths per round 69%−4 pp better than 95%

Patterns

Soon this shows where TonyR loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 22 · Inferno
  2. Highest rating in a match: 1.46 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
56% -
0.56 -
57.7 -
0.91-
41% of 27 duels -
29% of 7 situations -
Cache4
0% -
0.82 -
88.3 -
1.11-
58% of 19 duels -
29% of 7 situations -
Nuke4
50% -
0.62 -
63.0 -
0.88-
45% of 11 duels -
25% of 4 situations -
Mirage3
33% -
0.52 -
62.3 -
0.82-
33% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TonyR plays

Across 21 matches TonyR averages K/R 0.64, ADR 67.1 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 97% of level 4 players. Most room to improve: Damage per round (ADR) at 67.1, better than only 5% of level 4 players. Averages 13.0 kills per match with 50% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 21 matches, win rate 43%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.