TomAx6

MN
238 matches tracked 48 matches in 30 days
Last updated:

How does TomAx6 play?

Rating 0.92 (from 159 matches) K/R 0.65 ADR 72.9 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 25% very weak below 0.75 23%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

TomAx6 wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive

TomAx6 wins 20 of 100 1v2s. 1 percentage point below the level 10 average (21%).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.13 below the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 9%−2 pp better than 50%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.5
Knife kills 2 in 238 matches

Impact

Weakness
Damage and big rounds

TomAx6 gets exactly 3 kills in 3.2 of 100 rounds. 0.9 percentage points below the level 10 average (4.1%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 12x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.49 enemies flashed per round (49 per 100 rounds). 0.19 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.49+0.19 better than 91%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 73.0, Headshots at 49%, ELO at 2,030
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months unchanged at 0.65. 0.09 below the level 10 average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −15 ELO
54 matches · 46% win rate
On Mirage −12 ELO
59 matches · 49% win rate
On Tuesdays −24 ELO, win rate 41%

TomAx6 loses the most ELO on Anubis: −15 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 38%
0.61 better than 4%
69.8 better than 5%
0.89 better than 8%
49% of 154 duels better than 34%
32% of 41 situations better than 30%
Anubis54
46% better than 26%
0.69 better than 23%
74.8 better than 17%
0.93 better than 15%
42% of 200 duels better than 7%
44% of 39 situations better than 67%
Dust 254
54% better than 57%
0.65 better than 10%
73.8 better than 15%
0.95 better than 20%
44% of 183 duels better than 14%
52% of 23 situations better than 86%
Ancient38
50% better than 38%
0.67 better than 14%
78.3 better than 32%
0.95 better than 19%
43% of 128 duels better than 11%
35% of 26 situations better than 41%
Inferno19
37% better than 7%
0.62 better than 3%
68.4 better than 3%
0.87-
52% of 56 duels on par
17% of 6 situations better than 10%
Nuke10
50% -
0.62 -
65.2 -
0.97-
33% of 27 duels -
0% of 3 situations -
Cache4
75% -
0.58 -
65.0 -
0.92-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TomAx6 plays

Across 238 matches TomAx6 averages K/R 0.65 and ADR 72.9; the rating across the 159 rated matches is 0.92. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 players. Averages 14.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 54 matches. In 39 of 159 matches the rating was 1.10 or higher (25%), in 76 it was below 0.90. In 145 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. TomAx6 loses the most ELO on Anubis (−15 ELO, win rate 46%). Things go best in match 4 of the day (+82 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +82 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.0, Headshots at 49%, ELO at 2,030. Last 30 days: 48 matches, win rate 52%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.