Toigas_

EE
87 matches tracked 14 matches in 30 days
Last updated:

How does Toigas_ play?

Rating 0.95 K/R 0.69 ADR 76.2 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 85%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.96−0.05 · Ø 1.01 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 87 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 15%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 1x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +168
= Stayed the same
Headshots at 55%, Win rate at 48%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −10.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
31 matches · 35% win rate
On Dust 2 −16 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 +10 ELO, win rate 38%
On Wednesdays −51 ELO, win rate 32%

Toigas_ loses the most ELO on Mirage: −61 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 1.63 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
35% better than 7%
0.72 better than 45%
77.3 better than 34%
0.99 better than 42%
49% of 138 duels better than 40%
25% of 12 situations better than 17%
Dust 224
50% right on the average
0.66 better than 17%
74.3 better than 20%
0.94 better than 25%
51% of 88 duels better than 54%
39% of 18 situations better than 56%
Anubis12
67% -
0.68 -
77.8 -
0.93-
56% of 50 duels -
25% of 4 situations -
Ancient11
64% -
0.74 -
81.8 -
0.99-
46% of 79 duels -
25% of 4 situations -
Inferno5
40% -
0.65 -
76.6 -
0.84-
44% of 27 duels -
0% of 1 situations -
Cache3
67% -
0.60 -
64.4 -
0.75-
36% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Toigas_ plays

Across 87 matches Toigas_ averages K/R 0.69, ADR 76.2 and a rating of 0.95. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 14.9 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 28 of 87 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 44 matches with detailed stats: 1 4Ks and 0 aces. Toigas_ loses the most ELO on Mirage (−61 ELO, win rate 35%). Improved over the last three months: ELO +168. Got weaker: K/R −0.10, Rating −0.12, ADR −10.9. Unchanged in recent months: Headshots at 55%, Win rate at 48%. Last 30 days: 14 matches, win rate 36%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.