To0z1k

Brazil
162 matches tracked 22 matches in 30 days
Last updated:

How does To0z1k play?

Rating 1.06 (from 42 matches) K/R 0.81 ADR 86.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 30%+9 pp better than 93%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−9 pp better than 8%
AWP share of kills 18%+7 pp better than 82%
K/D 1.12+0.12 better than 86%
Pistol kills per match 2.3
Knife kills 11 in 162 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.8%+2.7 pp better than 96%
Rounds with 3K 4.5%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 27x 4K, 4 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 96%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp, Win rate +14 pp, ELO +554
= Stayed the same
K/R at 0.82, ADR at 87.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.79).

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
32 matches · 44% wins
Between 12:00 and 18:00 −34 ELO, win rate 37%

To0z1k loses the most ELO on Dust 2: −7 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 28%
0.84 better than 91%
89.1 better than 89%
1.21-
56% of 205 duels better than 80%
35% of 31 situations better than 42%
Anubis38
42% better than 23%
0.83 better than 91%
88.7 better than 88%
0.97-
53% of 174 duels better than 66%
16% of 25 situations better than 8%
Dust 232
44% better than 26%
0.76 better than 65%
82.9 better than 65%
0.91-
47% of 135 duels better than 31%
33% of 18 situations better than 38%
Nuke17
41% better than 10%
0.86 better than 85%
87.0 better than 71%
1.25-
58% of 67 duels better than 77%
47% of 17 situations better than 68%
Ancient14
29% -
0.75 -
80.5 -
1.10-
56% of 66 duels -
29% of 14 situations -
Cache9
67% -
0.78 -
90.3 -
1.01-
51% of 45 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How To0z1k plays

Across 162 matches To0z1k averages K/R 0.81 and ADR 86.7; the rating across the 42 rated matches is 1.06. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. Most room to improve: Headshot rate at 39%. That is better than only 8% of players on level 9. On average 17.7 kills per match, 39% of them headshots. The strongest map is Mirage with a 44% win rate in 50 matches. In 19 of 42 matches the rating was 1.10 or higher (45%), in 13 it was below 0.90. In 120 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. To0z1k loses the most ELO on Dust 2 (−7 ELO, win rate 44%). Things go best on Anubis (+6 ELO, win rate 42%). Improved over the last three months: Headshots +6 pp, Win rate +14 pp, ELO +554. Unchanged in recent months: K/R at 0.82, ADR at 87.5. Last 30 days: 22 matches, win rate 59%, ELO balance −59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.