To0z1k
Name history of To0z1k
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does To0z1k play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.79).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12.
Damage per round (ADR)
Best month: August 2026 with 90.9. Last 3 months: 87.5 (at the start 84.4).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 41% (at the start 35%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 47% (at the start 33%).
Best month: October 2026 with 1,853. Last 3 months: 1,788 (at the start 1,234).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
To0z1k loses the most ELO on Dust 2: −7 ELO, 44% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Nuke
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How To0z1k plays
Across 162 matches To0z1k averages K/R 0.81 and ADR 86.7; the rating across the 42 rated matches is 1.06. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. Most room to improve: Headshot rate at 39%. That is better than only 8% of players on level 9. On average 17.7 kills per match, 39% of them headshots. The strongest map is Mirage with a 44% win rate in 50 matches. In 19 of 42 matches the rating was 1.10 or higher (45%), in 13 it was below 0.90. In 120 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. To0z1k loses the most ELO on Dust 2 (−7 ELO, win rate 44%). Things go best on Anubis (+6 ELO, win rate 42%). Improved over the last three months: Headshots +6 pp, Win rate +14 pp, ELO +554. Unchanged in recent months: K/R at 0.82, ADR at 87.5. Last 30 days: 22 matches, win rate 59%, ELO balance −59.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.