TkbiliMamiko

GE
On FACEIT since 2023 133 matches tracked 111 matches in 30 days
Last updated:
Next update possible in 1h 11m

How does TkbiliMamiko play?

Rating 1.08 K/R 0.78 ADR 82.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 21%+10 pp better than 89%
K/D 1.07+0.07 better than 72%
Pistol kills per match 3.4
Knife kills 7 in 133 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 69%
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 29x 4K, 7 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 1%
Utility damage per round 1.4−2.9 better than 1%
Enemies flashed per round 0.14−0.14 better than 13%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
35 matches · 49% wins
In match 3 of the day ±0 ELO
21 matches · 38% wins
Between 12:00 and 18:00 −27 ELO, win rate 42%
On Tuesdays +4 ELO, win rate 32%

TkbiliMamiko loses the most ELO on Dust 2: −21 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.62 · Nuke
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 44%
0.83 better than 90%
84.9 better than 75%
1.16 better than 88%
58% of 199 duels better than 88%
40% of 20 situations better than 58%
Dust 235
49% better than 41%
0.78 better than 75%
81.3 better than 56%
1.08 better than 69%
50% of 211 duels better than 47%
32% of 22 situations better than 34%
Anubis23
43% better than 24%
0.76 better than 64%
80.9 better than 53%
1.06 better than 65%
51% of 149 duels better than 54%
29% of 7 situations better than 28%
Ancient11
45% -
0.73 -
83.1 -
0.93-
53% of 57 duels -
33% of 6 situations -
Inferno11
45% -
0.68 -
75.4 -
0.93-
63% of 40 duels -
0% of 4 situations -
Nuke11
45% -
0.86 -
86.3 -
1.23-
51% of 53 duels -
33% of 3 situations -
Cache5
40% -
0.72 -
76.6 -
0.98-
55% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TkbiliMamiko plays

Across 133 matches TkbiliMamiko averages K/R 0.78, ADR 82.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. Most room to improve: Utility with impact at 23%. That is better than only 1% of players on level 9. On average 17.2 kills per match, 49% of them headshots. The strongest map is Mirage with a 49% win rate in 37 matches. In 56 of 133 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 132 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: October 2026 at 1.20. TkbiliMamiko loses the most ELO on Dust 2 (−21 ELO, win rate 49%). Things go best on Anubis (+55 ELO, win rate 43%). Last 30 days: 111 matches, win rate 49%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.