TimyThick

USA
41 matches tracked
Last updated:

How does TimyThick play?

K/R 0.65 ADR 76.1 from 41 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 33%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−11 pp better than 6%
Clutch 1v2 won 30%+8 pp better than 92%
Clutch kills per match 1.3−0.4 better than 20%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
AWP share of kills 5%−5 pp better than 30%
K/D 0.84−0.16 better than 2%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.1%−3.0 pp better than 1%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 1.6−0.6 better than 1%
4Ks and aces 2x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 6.3+2.1 better than 89%
Enemies flashed per round 0.40+0.12 better than 81%
Rounds with a death 78%+6.0 pp better than 4%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +23 pp, ELO +126
= Stayed the same
K/R at 0.64, ADR at 74.3
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno10
60% –
0.69 –
82.9 –
-
49% of 45 duels –
17% of 6 situations –
Ancient8
88% –
0.68 –
71.8 –
-
33% of 36 duels –
25% of 4 situations –
Mirage8
63% –
0.74 –
86.6 –
-
60% of 35 duels –
33% of 3 situations –
Anubis6
67% –
0.45 –
57.8 –
-
39% of 18 duels –
33% of 3 situations –
Cache4
75% –
0.69 –
77.2 –
-
52% of 23 duels –
50% of 2 situations –
Dust 23
33% –
0.64 –
83.3 –
-
54% of 13 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How TimyThick plays

Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 8. Most room to improve: K/D at 0.84. That is better than only 2% of players on level 8. On average 14.4 kills per match, 51% of them headshots. In 20 matches with detailed stats: 2 4Ks and 1 aces. Improved over the last three months: Win rate +23 pp, ELO +126. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.64, ADR at 74.3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.