TiTuSss

France
236 matches tracked 68 matches in 30 days
Last updated:

How does TiTuSss play?

Rating 1.04 (from 106 matches) K/R 0.70 ADR 76.2 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 106 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 19%+8 pp better than 84%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.5
Knife kills 6 in 236 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.30.0 level
4Ks and aces 26x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 5.4+1.1 better than 79%
Enemies flashed per round 0.33+0.05 better than 66%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.14, ADR +11.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −150

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.61).

Patterns

From the last 236 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −65 ELO
51 matches · 59% wins
On Dust 2 −62 ELO
59 matches · 49% wins
On Wednesdays +1 ELO, win rate 42%

TiTuSss loses the most ELO on Mirage: −65 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
49% better than 41%
0.68 better than 23%
74.4 better than 19%
1.01 better than 43%
47% of 197 duels better than 31%
26% of 23 situations better than 18%
Anubis51
51% better than 52%
0.73 level
77.1 better than 32%
1.11 better than 82%
49% of 189 duels better than 42%
36% of 14 situations better than 44%
Mirage51
59% better than 79%
0.64 better than 12%
73.4 better than 16%
1.01 better than 48%
51% of 155 duels level
29% of 21 situations better than 25%
Inferno40
45% better than 25%
0.76 better than 65%
81.4 better than 57%
1.01 better than 44%
58% of 173 duels better than 81%
50% of 18 situations better than 77%
Ancient29
52% better than 54%
0.71 better than 34%
76.1 better than 24%
1.10-
51% of 124 duels level
30% of 10 situations better than 27%
Cache4
0% -
0.63 -
78.2 -
0.85-
41% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TiTuSss plays

Across 236 matches TiTuSss averages K/R 0.70 and ADR 76.2; the rating across the 106 rated matches is 1.04. Biggest strength: Utility damage per round at 5.4. That is better than 79% of players on level 9. Most room to improve: Headshot rate at 44%. That is better than only 25% of players on level 9. On average 15.2 kills per match, 44% of them headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 44 of 106 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 154 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. TiTuSss loses the most ELO on Mirage (−65 ELO, win rate 59%). Things go best on Inferno (+47 ELO, win rate 45%). Improved over the last three months: K/R +0.14, ADR +11.9. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −150. Last 30 days: 68 matches, win rate 47%, ELO balance −136.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.