TiMi

XK
139 matches tracked 45 matches in 30 days
Last updated:

How does TiMi play?

Rating 0.97 K/R 0.69 ADR 77.0 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 91%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.96−0.06 · Ø 1.02 better than 16%
Pistol kills per match 3.0
Knife kills 4 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 23%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 18x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 75%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 63%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether TiMi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.71.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
34 matches · 65% win rate
In match 3 of the day −68 ELO
22 matches · 45% win rate
On Fridays ±0 ELO, win rate 48%

TiMi loses the most ELO on Mirage: −72 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
65% better than 90%
0.70 better than 26%
79.8 better than 43%
0.95 better than 19%
44% of 135 duels better than 12%
25% of 20 situations better than 14%
Anubis30
60% better than 75%
0.71 better than 32%
75.6 better than 19%
1.00 better than 33%
50% of 132 duels better than 38%
47% of 17 situations better than 73%
Ancient26
58% better than 69%
0.60 better than 2%
70.2 better than 4%
0.87 better than 4%
36% of 94 duels better than 1%
67% of 9 situations better than 97%
Inferno23
61% better than 72%
0.74 better than 39%
82.0 better than 38%
1.06 better than 42%
43% of 89 duels better than 5%
62% of 13 situations better than 91%
Dust 219
58% better than 72%
0.70 better than 26%
76.9 better than 25%
0.96 better than 18%
53% of 57 duels better than 56%
58% of 12 situations better than 91%
Vertigo5
40% -
0.75 -
81.5 -
1.05-
35% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TiMi plays

Across 139 matches TiMi averages K/R 0.69, ADR 77.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 34 matches. In 43 of 139 matches the rating was 1.10 or higher (31%), in 65 it was below 0.90. In 120 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: May 2026 at 1.00. TiMi loses the most ELO on Mirage (−72 ELO, win rate 65%). Things go best in match 1 of the day (+9 ELO, win rate 66%). Match no. 2 of the day goes best: 68% win rate, −28 ELO. Last 30 days: 45 matches, win rate 56%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.