Thraggggg

TM
117 matches tracked
Last updated:

How does Thraggggg play?

Rating 1.08 K/R 0.81 ADR 88.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.5
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 24x 4K, 1 ace in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.23, ADR −19.9, Win rate −27 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.78 (at the start 0.95). Clearly above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
34 matches · 41% win rate
In match 3 of the day +49 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 35%

Thraggggg loses the most ELO on Dust 2: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 16%
0.83 better than 87%
89.5 better than 87%
1.08 better than 68%
53% of 206 duels better than 61%
45% of 11 situations better than 69%
Mirage33
73% better than 99%
0.92 better than 97%
96.3 better than 97%
1.25 better than 95%
60% of 237 duels better than 91%
33% of 18 situations better than 36%
Anubis16
63% better than 82%
0.72 better than 44%
81.6 better than 59%
0.96 better than 29%
57% of 103 duels better than 81%
50% of 6 situations better than 79%
Ancient10
40% -
0.72 -
82.7 -
0.94-
51% of 57 duels -
50% of 4 situations -
Inferno10
20% -
0.74 -
83.8 -
0.97-
60% of 70 duels -
50% of 4 situations -
Nuke8
50% -
0.79 -
88.1 -
1.03-
47% of 57 duels -
25% of 4 situations -
Cache6
50% -
0.70 -
78.1 -
0.93-
45% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Thraggggg plays

Across 117 matches Thraggggg averages K/R 0.81, ADR 88.6 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 56% headshots. The strongest map is Mirage with a 73% win rate in 33 matches. In 50 of 117 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 87 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. Thraggggg loses the most ELO on Dust 2 (−34 ELO, win rate 41%). Things go best on Mirage (+101 ELO, win rate 73%). From match no. 5 of the day on, things go best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +7 pp, ELO +135. Got weaker: K/R −0.17, Rating −0.23, ADR −19.9, Win rate −27 pp. Last 30 days: 5 matches, win rate 0%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.