Thecelo

Turkey
380 matches tracked 151 matches in 30 days
Last updated:

How does Thecelo play?

Rating 0.99 K/R 0.73 ADR 82.4 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.5
Knife kills 3 in 380 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 59x 4K, 5 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Thecelo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 380 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −151 ELO
47 matches · 38% win rate
On Ancient −70 ELO
57 matches · 54% win rate
Between 12:00 and 18:00 −99 ELO, win rate 43%
On Sundays −150 ELO, win rate 29%

Thecelo loses the most ELO on Inferno: −151 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 11 wins in a row · Inferno
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
50% better than 45%
0.73 better than 47%
84.3 better than 71%
1.00 better than 39%
54% of 417 duels better than 68%
17% of 36 situations better than 7%
Mirage77
51% right on the average
0.72 better than 40%
82.6 better than 61%
0.96 better than 26%
56% of 430 duels better than 78%
41% of 34 situations better than 60%
Anubis62
48% better than 38%
0.71 better than 34%
81.2 better than 49%
0.97 better than 28%
49% of 319 duels better than 35%
30% of 27 situations better than 31%
Ancient57
54% better than 59%
0.72 better than 38%
82.1 better than 57%
0.97 better than 31%
51% of 344 duels better than 46%
48% of 27 situations better than 77%
Inferno47
38% better than 9%
0.71 better than 38%
76.7 better than 30%
0.99 better than 32%
48% of 238 duels better than 30%
53% of 17 situations better than 81%
Nuke30
50% better than 31%
0.73 better than 38%
81.7 better than 52%
0.98 better than 29%
50% of 137 duels better than 40%
20% of 25 situations better than 9%
Cache22
55% -
0.86 -
92.4 -
1.17-
60% of 111 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Thecelo plays

Across 380 matches Thecelo averages K/R 0.73, ADR 82.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 122 of 380 matches the rating was 1.10 or higher (32%), in 166 it was below 0.90. In 380 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: August 2026 at 0.99. Thecelo loses the most ELO on Inferno (−151 ELO, win rate 38%). Things go best on Anubis (+32 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, −2 ELO. Last 30 days: 151 matches, win rate 48%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.