The_King97

RS
43 matches tracked 43 matches in 30 days
Last updated:

How does The_King97 play?

Rating 1.20 K/R 0.88 ADR 93.6 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 33% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsDamageHeadshots
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (0.99).

Headshot rate 59%+13 pp · Ø 46% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 1.18+0.19 · Ø 0.99 better than 98%
Pistol kills per match 3.8
Knife kills 2 in 43 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 17.2%+4.3 pp · Ø 12.9% better than 99%
3K rounds 6.3%+2.4 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 99%
4Ks and aces 12x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 8%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 6 average
Whether The_King97 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% -
0.90 -
99.1 -
1.24-
49% of 59 duels -
22% of 9 situations -
Dust 29
56% -
0.83 -
84.4 -
1.12-
43% of 47 duels -
50% of 4 situations -
Inferno9
78% -
0.85 -
88.1 -
1.17-
61% of 46 duels -
20% of 5 situations -
Ancient6
67% -
0.94 -
102.7 -
1.31-
44% of 27 duels -
100% of 5 situations -
Anubis4
25% -
0.92 -
104.8 -
1.21-
33% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The_King97 plays

Across 43 matches The_King97 averages K/R 0.88, ADR 93.6 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.0, better than only 8% of level 6 players. Averages 18.5 kills per match with 59% headshots. In 29 of 43 matches the rating was 1.10 or higher (67%), in 7 it was below 0.90. In 43 matches with detailed stats: 12 4Ks and 0 aces. Last 30 days: 43 matches, win rate 58%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.