The_FlooMer

Ukraine
136 matches tracked 28 matches in 30 days
Last updated:

How does The_FlooMer play?

Rating 0.99 K/R 0.70 ADR 75.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 88%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.01−0.01 · Ø 1.02 better than 55%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 3 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 77%
Enemies flashed per round 0.62+0.35 · Ø 0.27 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +212
= Stayed the same
Rating at 0.98, Headshots at 55%
▼ Got worse
K/R −0.04, ADR −6.0, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +15 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 +45 ELO, win rate 45%
On Thursdays +23 ELO, win rate 52%

The_FlooMer loses the most ELO from match 5 of the day: +15 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
58% better than 71%
0.71 better than 40%
78.1 better than 38%
1.00 right on the average
45% of 118 duels better than 21%
53% of 19 situations better than 85%
Anubis32
63% better than 86%
0.71 better than 38%
79.1 better than 42%
1.02 right on the average
53% of 103 duels better than 62%
60% of 15 situations better than 92%
Dust 232
59% better than 79%
0.74 better than 58%
77.3 better than 34%
1.05 better than 64%
61% of 104 duels better than 94%
40% of 20 situations better than 54%
Mirage25
56% better than 71%
0.68 better than 26%
71.9 better than 11%
0.95 better than 28%
50% of 68 duels right on the average
50% of 20 situations better than 82%
Inferno4
0% -
0.56 -
64.1 -
0.73-
22% of 9 duels -
0% of 3 situations -
Nuke4
50% -
0.54 -
59.9 -
0.78-
29% of 7 duels -
50% of 2 situations -
Cache3
33% -
0.67 -
71.3 -
0.88-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The_FlooMer plays

Across 136 matches The_FlooMer averages K/R 0.70, ADR 75.9 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.5 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 46 of 136 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 87 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: June 2026 at 1.03. The_FlooMer loses the most ELO from match 5 of the day (+15 ELO, win rate 40%). Things go best on Mirage (+52 ELO, win rate 56%). Match no. 1 of the day goes best: 68% win rate, +46 ELO. Improved over the last three months: ELO +212. Got weaker: K/R −0.04, ADR −6.0, Win rate −3 pp. Unchanged in recent months: Rating at 0.98, Headshots at 55%. Last 30 days: 28 matches, win rate 57%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.