TheMaksName

Russia
48 matches tracked
Last updated:

How does TheMaksName play?

Rating 0.89 K/R 0.63 ADR 68.9 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21% on level 4
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

TheMaksName gets the first kill in 6 of 100 rounds. 4 percentage points below the level 4 average (10%).

Rounds with first kill 6%−4 pp better than 7%
Opening duels won 47%−2 pp better than 39%

Clutch

Average
Last one alive

TheMaksName wins 15 of 100 1v2s. 7 percentage points below the level 4 average (22%).

Clutch 1v1 won 36%−3 pp better than 43%
Clutch 1v2 won 15%−7 pp better than 19%
Clutch kills per match 1.3−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by TheMaksName are headshots. 9 percentage points above the level 4 average (43%).

Headshot rate 52%+9 pp better than 92%
AWP share of kills 0%−11 pp better than 2%
K/D 0.89−0.07 better than 30%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Averages 1.6 round MVPs per match. 0.5 below the level 4 average (2.1).

2K rounds 10.7%−2.0 pp better than 13%
3K rounds 2.6%−1.0 pp better than 11%
MVPs per match 1.6−0.5 better than 8%
4Ks and aces 4x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 1.4 utility damage per round from HEs and mollies. 2.4 below the level 4 average (3.8).

Utility hit rate 35%+1 pp better than 59%
Utility damage per round 1.4−2.4 better than 4%
Enemies flashed per round 0.09−0.15 better than 11%
Deaths per round 70%−3 pp better than 91%

Progress

One value per month, dashed line is the level 4 average
Whether TheMaksName is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% better than 56%
0.66 better than 30%
75.3 better than 38%
0.92 better than 35%
47% of 60 duels better than 38%
30% of 10 situations better than 31%
Dust 214
43% -
0.62 -
66.1 -
0.86-
45% of 31 duels -
43% of 7 situations -
Ancient10
60% -
0.60 -
64.0 -
0.91-
64% of 22 duels -
40% of 10 situations -
Nuke3
33% -
0.73 -
78.4 -
0.97-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheMaksName plays

Across 48 matches TheMaksName averages K/R 0.63, ADR 68.9 and a rating of 0.89. Biggest strength: Headshot rate at 52%, better than 92% of level 4 players. Most room to improve: Utility damage per round at 1.4, better than only 4% of level 4 players. Averages 13.3 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 12 of 48 matches the rating was 1.10 or higher (25%), in 26 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.