TheGrouch

USA
150 matches tracked
ELO
2,098
Peak across the last 150 matches: 2,340
Rank NA ▼ 1,225 places
#5,660 #2,390 in US
30 days · before #4,435 · best #4,435
Last updated:

How does TheGrouch play?

Rating 0.93 (from 81 matches) K/R 0.64 ADR 72.8 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 0%−11 pp better than 2%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.8
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.8 pp better than 9%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 7x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.65, ADR at 72.7, Win rate at 48%
▼ Got worse
ELO −80

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.65 (at the start 0.64).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
51 matches · 61% wins
In match 1 of the day −79 ELO
59 matches · 42% wins
On Tuesdays −90 ELO, win rate 39%

TheGrouch loses the most ELO on Dust 2: −134 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 79%
0.67 better than 17%
73.5 better than 14%
0.96 better than 23%
49% of 176 duels better than 36%
28% of 29 situations better than 23%
Mirage31
42% better than 15%
0.63 better than 7%
71.6 better than 9%
0.87 better than 5%
38% of 78 duels better than 3%
40% of 20 situations better than 55%
Ancient26
42% better than 18%
0.62 better than 4%
71.9 better than 8%
0.83-
46% of 108 duels better than 20%
18% of 11 situations better than 9%
Anubis25
40% better than 13%
0.62 better than 4%
71.4 better than 7%
0.99-
47% of 93 duels better than 22%
14% of 14 situations better than 6%
Cache10
50% -
0.66 -
75.1 -
0.94-
54% of 52 duels -
33% of 3 situations -
Inferno3
33% -
0.74 -
77.3 -
0.79-
50% of 14 duels -
-
Nuke3
33% -
0.73 -
80.6 -
1.53-
71% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheGrouch plays

Across 150 matches TheGrouch averages K/R 0.64 and ADR 72.8; the rating across the 81 rated matches is 0.93. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 14.3 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 20 of 81 matches the rating was 1.10 or higher (25%), in 37 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.95. TheGrouch loses the most ELO on Dust 2 (−134 ELO, win rate 61%). Things go best on Anubis (+61 ELO, win rate 40%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −80. Unchanged in recent months: K/R at 0.65, ADR at 72.7, Win rate at 48%. Last 30 days: 6 matches, win rate 67%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.