TheEagle

CA
265 matches tracked
Last updated:

How does TheEagle play?

Rating 1.01 K/R 0.72 ADR 78.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 31x 4K, 6 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 78.3, Headshots at 57%
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −51 ELO
23 matches · 43% win rate
On Ancient −21 ELO
43 matches · 63% win rate
On Tuesdays −25 ELO, win rate 35%

TheEagle loses the most ELO on Inferno: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
53% right on the average
0.72 better than 34%
78.3 better than 32%
1.03 better than 39%
51% of 324 duels better than 43%
39% of 61 situations better than 52%
Mirage52
48% better than 28%
0.72 better than 32%
80.2 better than 40%
1.01 better than 34%
55% of 250 duels better than 66%
46% of 26 situations better than 73%
Anubis45
56% better than 58%
0.74 better than 44%
82.4 better than 54%
1.07 better than 55%
53% of 156 duels better than 55%
42% of 24 situations better than 59%
Ancient43
63% better than 80%
0.75 better than 47%
80.2 better than 38%
1.03 better than 42%
53% of 208 duels better than 54%
42% of 24 situations better than 60%
Inferno23
43% better than 11%
0.64 better than 3%
70.6 better than 2%
0.90 better than 3%
44% of 86 duels better than 6%
33% of 9 situations better than 36%
Cache12
50% -
0.71 -
79.9 -
1.00-
44% of 48 duels -
33% of 6 situations -
Nuke12
42% -
0.62 -
67.0 -
0.84-
42% of 50 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheEagle plays

Across 265 matches TheEagle averages K/R 0.72, ADR 78.5 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 43 matches. In 92 of 265 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 212 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: July 2026 at 1.02. TheEagle loses the most ELO on Inferno (−51 ELO, win rate 43%). Things go best on Dust 2 (+113 ELO, win rate 53%). Improved over the last three months: ELO +167. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 78.3, Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.