The-CLouD

Turkey
On FACEIT since 2018 127 matches tracked 61 matches in 30 days
Last updated:

How does The-CLouD play?

Rating 0.98 K/R 0.67 ADR 76.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.8
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 20%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 1 ace in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 54%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether The-CLouD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −91 ELO
28 matches · 43% win rate

The-CLouD loses the most ELO on Anubis: −91 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 12 wins in a row · Cache
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 83%
0.72 better than 39%
81.2 better than 52%
1.02 better than 45%
61% of 134 duels better than 92%
33% of 27 situations better than 36%
Anubis28
43% better than 20%
0.65 better than 10%
75.0 better than 17%
0.96 better than 23%
53% of 103 duels better than 57%
63% of 16 situations better than 93%
Ancient17
65% better than 90%
0.62 better than 4%
70.8 better than 4%
0.91 better than 13%
39% of 69 duels better than 4%
60% of 10 situations better than 93%
Mirage15
53% better than 54%
0.68 better than 22%
79.1 better than 41%
1.03 better than 48%
56% of 50 duels better than 75%
29% of 21 situations better than 22%
Inferno13
31% -
0.68 -
77.6 -
0.97-
50% of 40 duels -
44% of 9 situations -
Cache8
25% -
0.64 -
75.5 -
0.91-
62% of 37 duels -
100% of 1 situations -
Nuke7
57% -
0.71 -
75.6 -
1.07-
48% of 23 duels -
67% of 3 situations -
Vertigo3
100% -
0.58 -
72.3 -
0.92-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How The-CLouD plays

Across 127 matches The-CLouD averages K/R 0.67, ADR 76.8 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 46 of 127 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 127 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. The-CLouD loses the most ELO on Anubis (−91 ELO, win rate 43%). Things go best on Dust 2 (+132 ELO, win rate 61%). Last 30 days: 61 matches, win rate 46%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.