Teyz0

Portugal
41 matches tracked 17 matches in 30 days
Last updated:

How does Teyz0 play?

Rating 0.96 K/R 0.70 ADR 76.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 2

Compared with 661 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (9%).

Rounds with first kill 14%+5 pp · Ø 9% better than 94%
Opening duels won 50%+3 pp · Ø 47% better than 76%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (37%).

Clutch 1v1 won 26%−11 pp · Ø 37% better than 8%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 74%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly above the average (0.89).

Headshot rate 40%−1 pp · Ø 41% better than 54%
AWP share of kills 50%+40 pp · Ø 10% better than 99%
K/D 0.94+0.05 · Ø 0.89 better than 69%
Pistol kills per match 3.3
Knife kills 2 in 41 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly above the average (3.4%).

2K rounds 12.7%+1.0 pp · Ø 11.7% better than 71%
3K rounds 3.9%+0.5 pp · Ø 3.4% better than 77%
MVPs per match 1.90.0 · Ø 1.9 right on the average
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.1).

Utility hit rate 30%−3 pp · Ø 33% better than 35%
Utility damage per round 2.5−0.6 · Ø 3.1 better than 34%
Enemies flashed per round 0.16−0.03 · Ø 0.19 better than 40%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
Whether Teyz0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.74.

Patterns

Soon this shows where Teyz0 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 19 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
26% better than 2%
0.66 better than 46%
74.3 better than 47%
0.91 better than 45%
47% of 106 duels right on the average
23% of 13 situations better than 19%
Mirage11
45% -
0.77 -
77.9 -
1.04-
54% of 67 duels -
0% of 5 situations -
Ancient3
67% -
0.83 -
87.9 -
1.12-
59% of 17 duels -
0% of 1 situations -
Anubis3
33% -
0.67 -
71.3 -
0.87-
43% of 14 duels -
0% of 1 situations -
Inferno3
67% -
0.57 -
70.3 -
0.92-
42% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Teyz0 plays

Across 41 matches Teyz0 averages K/R 0.70, ADR 76.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 14%, better than 94% of level 2 players. Most room to improve: Clutch 1v1 won at 26%, better than only 8% of level 2 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Mirage with a 45% win rate in 11 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 20 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Last 30 days: 17 matches, win rate 35%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.