TerroCore

Russia
21 matches tracked 21 matches in 30 days
Last updated:

How does TerroCore play?

Rating 0.97 K/R 0.65 ADR 71.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 33% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−6.0 pp better than 1%
Opening duels won 34%−16 pp better than 1%

Clutch

Strength
Last one alive
Clutch 1v1 won 57%+19 pp better than 99%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.9+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 1%−9 pp better than 7%
K/D 1.03+0.04 better than 63%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.6 pp better than 30%
Rounds with 3K 2.7%−1.2 pp better than 6%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 80%
Utility damage per round 9.4+5.2 better than 99%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 63%−10.0 pp better than 99%

Patterns

From the last 21 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.42 · Dust 2
  3. Most kills in a match: 24 · Inferno

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
43% –
0.64 –
67.8 –
0.97–
36% of 11 duels –
50% of 4 situations –
Ancient6
67% –
0.67 –
71.8 –
0.97–
40% of 10 duels –
33% of 3 situations –
Mirage3
100% –
0.52 –
60.4 –
0.80–
25% of 12 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How TerroCore plays

Across 21 matches TerroCore averages K/R 0.65, ADR 71.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 57%. That is better than 99% of players on level 8. Most room to improve: Opening duels won at 34%. That is better than only 1% of players on level 8. On average 13.8 kills per match, 47% of them headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. Last 30 days: 21 matches, win rate 67%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.