TeqToy

Germany
223 matches tracked 75 matches in 30 days
Last updated:

How does TeqToy play?

Rating 1.12 (from 191 matches) K/R 0.80 ADR 88.7 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 191 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+5 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 35%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.9%).

2K rounds 15.9%+2.8 pp · Ø 13.1% better than 95%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 38x 4K, 5 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +10.4, Win rate +6 pp
= Stayed the same
Headshots at 47%, ELO at 2,141
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.83 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
40 matches · 50% win rate
On Mirage −24 ELO
78 matches · 47% win rate
Between 18:00 and 24:00 −33 ELO, win rate 44%

TeqToy loses the most ELO on Ancient: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.62 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 33%
0.82 better than 84%
91.2 better than 91%
1.14 better than 83%
55% of 414 duels better than 74%
34% of 32 situations better than 43%
Dust 274
54% better than 59%
0.83 better than 88%
90.1 better than 89%
1.14 better than 84%
57% of 314 duels better than 80%
34% of 38 situations better than 43%
Ancient40
50% better than 43%
0.79 better than 72%
89.5 better than 88%
1.13 better than 82%
51% of 164 duels better than 46%
45% of 33 situations better than 66%
Inferno11
36% -
0.77 -
84.5 -
1.05-
40% of 60 duels -
25% of 8 situations -
Anubis8
50% -
0.72 -
75.7 -
1.03-
51% of 41 duels -
60% of 5 situations -
Nuke5
20% -
0.61 -
66.8 -
0.79-
48% of 25 duels -
25% of 4 situations -
Cache3
33% -
0.66 -
77.8 -
0.79-
50% of 18 duels -
-
Overpass3
33% -
0.64 -
74.2 -
1.01-
89% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TeqToy plays

Across 222 matches TeqToy averages K/R 0.80 and ADR 88.7; the rating across the 191 rated matches is 1.12. Biggest strength: 3K rounds at 5.8%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 74 matches. In 91 of 191 matches the rating was 1.10 or higher (48%), in 51 it was below 0.90. In 159 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. TeqToy loses the most ELO on Ancient (−48 ELO, win rate 50%). Things go best in match 1 of the day (−64 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −64 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +10.4, Win rate +6 pp. Unchanged in recent months: Headshots at 47%, ELO at 2,141. Last 30 days: 75 matches, win rate 52%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.