TenkaVTR

XK
184 matches tracked 64 matches in 30 days
Last updated:

How does TenkaVTR play?

Rating 1.02 K/R 0.75 ADR 80.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.2
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 73%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 24x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +240
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 79.5
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
37 matches · 46% win rate
On Ancient −25 ELO
39 matches · 56% win rate
On Thursdays +30 ELO, win rate 47%

TenkaVTR loses the most ELO on Mirage: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 37%
0.73 better than 47%
77.0 better than 32%
0.98 better than 32%
50% of 139 duels better than 44%
14% of 21 situations better than 4%
Ancient39
56% better than 62%
0.83 better than 86%
86.4 better than 76%
1.13 better than 82%
59% of 162 duels better than 86%
47% of 19 situations better than 74%
Mirage37
46% better than 30%
0.77 better than 67%
82.1 better than 60%
1.05 better than 60%
48% of 138 duels better than 34%
41% of 17 situations better than 59%
Anubis24
46% better than 28%
0.75 better than 57%
82.2 better than 61%
1.02 right on the average
43% of 93 duels better than 14%
25% of 16 situations better than 18%
Inferno18
72% better than 94%
0.63 better than 7%
72.1 better than 11%
0.86 better than 3%
45% of 60 duels better than 19%
33% of 3 situations better than 46%
Nuke12
50% -
0.71 -
79.0 -
1.01-
53% of 34 duels -
33% of 3 situations -
Cache8
50% -
0.73 -
75.9 -
0.99-
27% of 26 duels -
50% of 6 situations -
Overpass3
33% -
0.76 -
85.2 -
0.96-
33% of 9 duels -
-
Vertigo3
67% -
0.75 -
78.3 -
1.01-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TenkaVTR plays

Across 184 matches TenkaVTR averages K/R 0.75, ADR 80.6 and a rating of 1.02. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 77 of 184 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. TenkaVTR loses the most ELO on Mirage (−30 ELO, win rate 46%). Things go best in match 1 of the day (+5 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +5 ELO. Improved over the last three months: Win rate +4 pp, ELO +240. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 79.5. Last 30 days: 64 matches, win rate 56%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.