TengokuEdge

Russia
328 matches tracked 116 matches in 30 days
Last updated:

How does TengokuEdge play?

Rating 1.02 (from 326 matches) K/R 0.74 ADR 81.6 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 326 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 24%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.01−0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 1 in 328 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 68x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +132
= Stayed the same
ADR at 81.5, Headshots at 43%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
74 matches · 45% win rate
In match 3 of the day −65 ELO
45 matches · 33% win rate
Between 12:00 and 18:00 +11 ELO, win rate 42%
On Thursdays −62 ELO, win rate 43%

TengokuEdge loses the most ELO on Mirage: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
47% better than 37%
0.74 better than 59%
82.7 better than 67%
1.03 better than 58%
49% of 389 duels better than 43%
21% of 47 situations better than 10%
Mirage74
45% better than 31%
0.71 better than 42%
79.4 right on the average
0.95 better than 29%
52% of 324 duels better than 61%
26% of 38 situations better than 20%
Ancient62
52% right on the average
0.77 better than 71%
81.7 better than 53%
1.07 better than 72%
45% of 257 duels better than 19%
49% of 39 situations better than 73%
Anubis62
44% better than 29%
0.75 better than 59%
81.2 better than 56%
1.04 better than 59%
52% of 266 duels better than 57%
44% of 41 situations better than 66%
Nuke26
62% better than 66%
0.78 better than 60%
85.8 better than 67%
1.10 better than 65%
56% of 103 duels better than 73%
37% of 19 situations better than 43%
Inferno3
33% -
0.56 -
69.4 -
0.79-
11% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TengokuEdge plays

Across 328 matches TengokuEdge averages K/R 0.74 and ADR 81.6; the rating across the 326 rated matches is 1.02. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 127 of 326 matches the rating was 1.10 or higher (39%), in 122 it was below 0.90. In 288 matches with detailed stats: 68 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. TengokuEdge loses the most ELO on Mirage (−84 ELO, win rate 45%). Things go best in match 2 of the day (+132 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, −44 ELO. Improved over the last three months: ELO +132. Got weaker: K/R −0.04, Rating −0.06, Win rate −5 pp. Unchanged in recent months: ADR at 81.5, Headshots at 43%. Last 30 days: 116 matches, win rate 47%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.