Tempaahh

France
232 matches tracked 38 matches in 30 days
Last updated:

How does Tempaahh play?

Rating 1.04 K/R 0.75 ADR 83.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 2.5
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 32x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 83.1, Headshots at 42%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
72 matches · 51% win rate
In match 1 of the day −107 ELO
72 matches · 40% win rate
On Thursdays −88 ELO, win rate 32%

Tempaahh loses the most ELO on Dust 2: −138 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
51% better than 51%
0.74 better than 58%
83.8 better than 71%
1.02 better than 54%
48% of 346 duels better than 37%
51% of 39 situations better than 86%
Mirage61
43% better than 21%
0.76 better than 65%
84.7 better than 73%
1.08 better than 72%
49% of 245 duels better than 39%
52% of 42 situations better than 85%
Anubis32
53% better than 56%
0.71 better than 37%
80.7 better than 50%
0.98 better than 33%
46% of 133 duels better than 21%
32% of 19 situations better than 36%
Inferno27
48% better than 30%
0.76 better than 65%
84.1 better than 69%
1.06 better than 60%
53% of 111 duels better than 55%
20% of 15 situations better than 14%
Nuke27
44% better than 15%
0.71 better than 35%
81.0 better than 46%
0.98 better than 32%
40% of 118 duels better than 5%
53% of 19 situations better than 83%
Ancient6
67% -
0.99 -
99.6 -
1.41-
53% of 34 duels -
43% of 7 situations -
Cache6
17% -
0.73 -
83.3 -
1.05-
45% of 20 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tempaahh plays

Across 232 matches Tempaahh averages K/R 0.75, ADR 83.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 16.8 kills per match with 42% headshots. The strongest map is Anubis with a 53% win rate in 32 matches. In 88 of 232 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 185 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Tempaahh loses the most ELO on Dust 2 (−138 ELO, win rate 51%). Things go best on Anubis (+55 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +31 ELO. Improved over the last three months: ELO +250. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 83.1, Headshots at 42%, Win rate at 48%. Last 30 days: 38 matches, win rate 53%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.