Tek

Russia
187 matches tracked 40 matches in 30 days
ELO ▲ 170
2,459
30-day peak: 2,459
Rank NA ▲ 765 places
#1,803
RU #16,159 in RU
30 days · prev. #2,568 · best #1,779
Last updated:

How does Tek play?

Rating 1.02 (from 140 matches) K/R 0.72 ADR 74.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 40%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 73.6, Win rate at 52%
▼ Got worse
Rating −0.06, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
68 matches · 60% win rate
On Nuke −19 ELO
23 matches · 52% win rate
On Saturdays ±0 ELO, win rate 35%

Tek loses the most ELO on Mirage: −71 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
60% better than 79%
0.74 right on the average
76.8 better than 30%
1.06 better than 58%
54% of 291 duels better than 67%
33% of 27 situations better than 34%
Anubis28
57% better than 67%
0.68 better than 20%
71.3 better than 7%
0.99 better than 33%
42% of 104 duels better than 10%
50% of 12 situations better than 79%
Nuke23
52% better than 33%
0.78 better than 61%
80.4 better than 40%
1.16 better than 81%
56% of 79 duels better than 71%
46% of 13 situations better than 69%
Ancient19
42% better than 20%
0.67 better than 14%
72.2 better than 10%
0.96-
42% of 69 duels better than 8%
25% of 4 situations better than 20%
Cache18
22% -
0.68 -
69.2 -
0.87-
50% of 60 duels -
0% of 1 situations -
Inferno16
44% better than 22%
0.71 better than 28%
71.1 better than 8%
0.93-
43% of 74 duels better than 9%
29% of 7 situations better than 18%
Dust 27
57% -
0.64 -
73.2 -
0.64-
33% of 6 duels -
-
Overpass7
71% -
0.80 -
84.0 -
0.93-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tek plays

Across 187 matches Tek averages K/R 0.72 and ADR 74.9; the rating across the 140 rated matches is 1.02. Most room to improve: Damage per round (ADR) at 74.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 68 matches. In 55 of 140 matches the rating was 1.10 or higher (39%), in 59 it was below 0.90. In 119 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. Tek loses the most ELO on Mirage (−71 ELO, win rate 60%). Things go best on Anubis (+55 ELO, win rate 57%). Got weaker: Rating −0.06, Headshots −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 73.6, Win rate at 52%. Last 30 days: 40 matches, win rate 55%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.