Tapz1e

Portugal
112 matches tracked
Last updated:

How does Tapz1e play?

Rating 0.99 (from 19 matches) K/R 0.71 ADR 76.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 19 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 5% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+13 pp better than 98%
AWP share of kills 2%−9 pp better than 12%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.1
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 5x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +25 pp
= Stayed the same
K/R at 0.72, ADR at 78.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
25 matches · 48% wins
On Mirage −6 ELO
26 matches · 38% wins

Tapz1e loses the most ELO on Dust 2: −25 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
38% better than 8%
0.71 better than 35%
77.2 better than 31%
0.70-
43% of 49 duels better than 11%
50% of 6 situations better than 83%
Dust 225
48% better than 36%
0.71 better than 35%
75.7 better than 24%
0.97-
49% of 39 duels better than 37%
50% of 4 situations better than 80%
Ancient20
60% better than 76%
0.76 better than 58%
82.7 better than 56%
0.98-
56% of 72 duels better than 76%
36% of 11 situations better than 48%
Anubis19
58% better than 70%
0.68 better than 20%
75.8 better than 21%
1.05-
54% of 48 duels better than 65%
30% of 10 situations better than 31%
Nuke10
60% -
0.68 -
74.9 -
1.14-
50% of 28 duels -
67% of 3 situations -
Cache4
100% -
0.69 -
70.8 -
1.01-
55% of 11 duels -
0% of 3 situations -
Inferno3
33% -
0.68 -
64.8 -
-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tapz1e plays

Across 108 matches Tapz1e averages K/R 0.71 and ADR 76.7; the rating across the 19 rated matches is 0.99. Biggest strength: Headshot rate at 64%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 15.9 kills per match, 64% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 5 of 19 matches the rating was 1.10 or higher (26%), in 10 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Tapz1e loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best on Ancient (+25 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +25 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.