Talent_Howl

Russia
58 matches tracked 12 matches in 30 days
Last updated:

How does Talent_Howl play?

Rating 0.91 K/R 0.65 ADR 67.9 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 43%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 8%
AWP share of kills 50%+39 pp · Ø 11% better than 99%
K/D 0.89−0.08 · Ø 0.97 better than 24%
Pistol kills per match 2.3
Knife kills 8 in 58 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 40%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 52%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 3x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 36%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 55%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Mirage
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
63% better than 89%
0.69 better than 44%
75.7 better than 34%
0.95 better than 41%
46% of 114 duels better than 33%
31% of 13 situations better than 33%
Mirage13
31% -
0.63 -
63.1 -
0.92-
48% of 81 duels -
36% of 11 situations -
Anubis9
33% -
0.62 -
65.5 -
0.83-
54% of 41 duels -
33% of 6 situations -
Ancient7
57% -
0.65 -
67.0 -
0.90-
45% of 29 duels -
40% of 5 situations -
Inferno4
100% -
0.71 -
66.1 -
1.04-
81% of 21 duels -
67% of 3 situations -
Cache3
0% -
0.68 -
72.8 -
0.84-
44% of 18 duels -
0% of 1 situations -
Nuke3
67% -
0.45 -
41.7 -
0.71-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Talent_Howl plays

Across 58 matches Talent_Howl averages K/R 0.65, ADR 67.9 and a rating of 0.91. Biggest strength: Rounds with first kill at 13%, better than 88% of level 5 players. Most room to improve: Damage per round (ADR) at 67.9, better than only 5% of level 5 players. Averages 13.3 kills per match with 35% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 17 of 58 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 58 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 12 matches, win rate 67%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.