Talent-__-

Netherlands
208 matches tracked 70 matches in 30 days
Last updated:

How does Talent-__- play?

Rating 0.91 (from 158 matches) K/R 0.67 ADR 75.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 42%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 37%
AWP share of kills 6%−4 pp better than 36%
K/D 0.90−0.10 better than 13%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 10%
Rounds with 3K 3.8%−0.1 pp better than 46%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 10x 4K, 3 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.6−1.7 better than 15%
Enemies flashed per round 0.17−0.11 better than 22%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +2 pp, ELO +571
= Stayed the same
ADR at 75.1, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.42

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.66 (at the start 0.71).

Patterns

From the last 208 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −118 ELO
72 matches · 54% wins
On Ancient −5 ELO
32 matches · 44% wins
On Mondays −60 ELO, win rate 36%

Talent-__- loses the most ELO on Dust 2: −118 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
54% better than 65%
0.71 better than 41%
78.5 better than 42%
0.99 better than 42%
49% of 292 duels better than 42%
36% of 25 situations better than 46%
Anubis40
55% better than 60%
0.70 better than 31%
77.6 better than 33%
0.93 better than 21%
42% of 179 duels better than 8%
68% of 19 situations better than 97%
Ancient32
44% better than 24%
0.62 better than 5%
71.8 better than 9%
0.81 better than 2%
41% of 112 duels better than 8%
0% of 7 situations better than 1%
Mirage28
36% better than 8%
0.65 better than 13%
76.7 better than 32%
0.85 better than 5%
43% of 136 duels better than 12%
33% of 6 situations better than 39%
Cache15
47% -
0.69 -
74.3 -
0.93-
39% of 51 duels -
33% of 3 situations -
Inferno15
40% better than 16%
0.61 better than 7%
71.4 better than 14%
0.79-
29% of 63 duels better than 1%
0% of 2 situations better than 2%
Nuke4
50% -
0.54 -
65.0 -
0.91-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Talent-__- plays

Across 208 matches Talent-__- averages K/R 0.67 and ADR 75.8; the rating across the 158 rated matches is 0.91. Most room to improve: Opening duels won at 42%. That is better than only 3% of players on level 8. On average 14.4 kills per match, 45% of them headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 39 of 158 matches the rating was 1.10 or higher (25%), in 85 it was below 0.90. In 142 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: July 2026 at 1.32. Talent-__- loses the most ELO on Dust 2 (−118 ELO, win rate 54%). Things go best on Mirage (+65 ELO, win rate 36%). Improved over the last three months: Headshots +2 pp, ELO +571. Got weaker: K/R −0.05, Rating −0.42. Unchanged in recent months: ADR at 75.1, Win rate at 48%. Last 30 days: 70 matches, win rate 43%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.