Tacourt

France
On FACEIT since 2019 182 matches tracked 63 matches in 30 days
Last updated:

How does Tacourt play?

Rating 1.07 (from 148 matches) K/R 0.75 ADR 78.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+6 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 30%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.09+0.09 · Ø 1.00 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 75%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 19x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12, Win rate +4 pp
= Stayed the same
ADR at 79.6
▼ Got worse
Headshots −3 pp, ELO −65

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
54 matches · 46% win rate
Between 6:00 and 12:00 −144 ELO, win rate 44%
On Mondays −60 ELO, win rate 35%

Tacourt loses the most ELO on Dust 2: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
46% better than 30%
0.75 better than 57%
80.5 better than 49%
1.09 better than 70%
61% of 186 duels better than 92%
35% of 23 situations better than 44%
Anubis46
57% better than 67%
0.77 better than 70%
76.7 better than 29%
1.13 better than 84%
52% of 170 duels better than 55%
41% of 34 situations better than 59%
Inferno23
61% better than 74%
0.77 better than 59%
81.0 better than 46%
1.06 better than 52%
43% of 47 duels better than 9%
30% of 10 situations better than 36%
Nuke17
53% better than 37%
0.82 better than 77%
83.5 better than 56%
1.15-
56% of 50 duels better than 71%
60% of 10 situations better than 92%
Cache15
27% -
0.73 -
75.2 -
1.01-
49% of 59 duels -
43% of 7 situations -
Mirage13
31% -
0.59 -
67.3 -
0.81-
38% of 34 duels -
45% of 11 situations -
Overpass8
50% -
0.91 -
96.6 -
1.26-
54% of 28 duels -
33% of 6 situations -
Ancient6
67% -
0.60 -
72.0 -
0.87-
42% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tacourt plays

Across 182 matches Tacourt averages K/R 0.75 and ADR 78.8; the rating across the 148 rated matches is 1.07. Biggest strength: Opening duels won at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 69 of 148 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. Tacourt loses the most ELO on Dust 2 (−120 ELO, win rate 46%). Things go best on Anubis (+57 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +9 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −65. Unchanged in recent months: ADR at 79.6. Last 30 days: 63 matches, win rate 44%, net ELO −276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.