TURBO_LATI

Switzerland
63 matches tracked 42 matches in 30 days
Last updated:

How does TURBO_LATI play?

Rating 0.98 K/R 0.71 ADR 80.5 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 21%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 94%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 0.96−0.04 · Ø 1.00 better than 39%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 32%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 66%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 8x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether TURBO_LATI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
22 matches · 50% win rate

TURBO_LATI loses the most ELO in match 1 of the day: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.67 · Ancient
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.67 better than 24%
77.9 better than 45%
0.90 better than 16%
50% of 64 duels right on the average
0% of 4 situations better than 1%
Anubis12
83% -
0.81 -
85.9 -
1.14-
48% of 58 duels -
14% of 7 situations -
Mirage10
70% -
0.69 -
82.4 -
0.98-
52% of 61 duels -
25% of 4 situations -
Ancient8
38% -
0.76 -
78.9 -
1.02-
50% of 60 duels -
33% of 3 situations -
Inferno8
63% -
0.81 -
87.1 -
1.13-
56% of 39 duels -
67% of 6 situations -
Cache5
60% -
0.51 -
66.5 -
0.68-
36% of 14 duels -
67% of 3 situations -
Nuke3
33% -
0.64 -
72.7 -
0.71-
70% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TURBO_LATI plays

Across 63 matches TURBO_LATI averages K/R 0.71, ADR 80.5 and a rating of 0.98. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 7 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 22 of 63 matches the rating was 1.10 or higher (35%), in 27 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. TURBO_LATI loses the most ELO in match 1 of the day (−49 ELO, win rate 50%). Last 30 days: 42 matches, win rate 67%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.