TUGURINO

MN
109 matches tracked 14 matches in 30 days
ELO
2,302
Peak across the last 109 matches: 2,302
Rank SEA ▼ 290 places
#2,188
MN #474 in MN
30 days · prev. #1,898 · best #1,863
Last updated:

How does TUGURINO play?

Rating 1.02 (from 59 matches) K/R 0.78 ADR 84.0 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 97%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.35, ADR +8.0, Win rate +4 pp
= Stayed the same
Headshots at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.02
AprMayJunJulAugSepOct

Best month: October 2026 with 1.02. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +48 ELO
36 matches · 50% win rate

TUGURINO loses the most ELO in match 1 of the day: +48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 62%
0.75 better than 54%
81.3 better than 52%
0.95 better than 22%
53% of 86 duels better than 61%
0% of 5 situations better than 1%
Dust 229
52% right on the average
0.81 better than 79%
90.4 better than 88%
1.18-
51% of 82 duels right on the average
44% of 9 situations better than 68%
Ancient19
58% better than 70%
0.80 better than 74%
82.1 better than 53%
0.91-
39% of 51 duels better than 4%
67% of 3 situations better than 97%
Inferno10
80% -
0.89 -
92.8 -
1.26-
59% of 44 duels -
100% of 1 situations -
Anubis9
67% -
0.73 -
76.3 -
0.93-
40% of 50 duels -
0% of 5 situations -
Nuke4
50% -
0.70 -
80.4 -
0.88-
65% of 23 duels -
67% of 3 situations -
Cache3
0% -
0.60 -
67.2 -
0.85-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TUGURINO plays

Across 109 matches TUGURINO averages K/R 0.78 and ADR 84.0; the rating across the 59 rated matches is 1.02. Biggest strength: 3K rounds at 6.1%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 61% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 20 of 59 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.37. TUGURINO loses the most ELO in match 1 of the day (+48 ELO, win rate 50%). Things go best on Mirage (+48 ELO, win rate 55%). Improved over the last three months: K/R +0.06, Rating +0.35, ADR +8.0, Win rate +4 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.