TUBPOOPER

IL
On FACEIT since 2024 347 matches tracked 129 matches in 30 days
ELO ▲ 269
2,974
30-day peak: 2,993
Rank NA
#281
#4 in IL
30 days · before #281 · best #275
Last updated:

How does TUBPOOPER play?

Rating 1.13 (from 261 matches) K/R 0.77 ADR 82.2 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 261 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 4%−7 pp better than 24%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.9
Knife kills 6 in 347 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 60x 4K, 4 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.14, ADR +13.1
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −111

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.66).

Patterns

From the last 347 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −164 ELO
23 matches · 22% wins
On Nuke −69 ELO
27 matches · 52% wins
On Fridays −88 ELO, win rate 41%

TUBPOOPER loses the most ELO on Cache: −164 ELO, 22% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.51 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
54% better than 58%
0.74 level
79.0 better than 41%
1.05 better than 53%
48% of 489 duels better than 29%
40% of 75 situations better than 56%
Dust 2102
55% better than 60%
0.79 better than 73%
83.7 better than 67%
1.19 better than 87%
55% of 416 duels better than 70%
43% of 61 situations better than 64%
Anubis59
58% better than 70%
0.81 better than 80%
86.2 better than 76%
1.19 better than 89%
56% of 255 duels better than 75%
41% of 34 situations better than 58%
Nuke27
52% better than 35%
0.78 better than 56%
86.8 better than 68%
1.22-
56% of 131 duels better than 65%
36% of 11 situations better than 44%
Cache23
22% -
0.77 -
80.0 -
1.08-
50% of 105 duels -
29% of 14 situations -
Inferno4
50% -
0.72 -
78.6 -
1.02-
61% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TUBPOOPER plays

Across 347 matches TUBPOOPER averages K/R 0.77 and ADR 82.2; the rating across the 261 rated matches is 1.13. Biggest strength: Rounds with 3K at 5.2%. That is better than 86% of players on level 10. On average 17.3 kills per match, 53% of them headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 137 of 261 matches the rating was 1.10 or higher (52%), in 73 it was below 0.90. In 264 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. TUBPOOPER loses the most ELO on Cache (−164 ELO, win rate 22%). Things go best in match 4 of the day (+340 ELO, win rate 64%). Improved over the last three months: K/R +0.14, ADR +13.1. Got weaker: Win rate −6 pp, ELO −111. Unchanged in recent months: Headshots at 53%. Last 30 days: 129 matches, win rate 54%, ELO balance +87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.