TTaTTyac
Name history of TTaTTyac
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does TTaTTyac play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AverageTTaTTyac wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).
Clutch
WeaknessAverages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).
Weapons and aim
Average0.93 kills per death. 0.11 below the level 10 average (1.04).
Impact
WeaknessTTaTTyac gets exactly 3 kills in 3.4 of 100 rounds. 0.7 percentage points below the level 10 average (4.1%).
Utility and deaths
Average42 of 100 nades by TTaTTyac deal damage or blind an enemy. 7 percentage points above the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months unchanged at 0.67. 0.07 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95.
Damage per round (ADR)
Best month: August 2026 with 76.3. Last 3 months: 74.6 (at the start 73.1). 6.0 below the level 10 average (80.6).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 56% (at the start 54%). 5 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). 3 percentage points below the level 10 average (51%).
Best month: August 2026 with 2,974. Last 3 months: 2,849 (at the start 2,942).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 224 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TTaTTyac loses the most ELO from match 5 of the day: −144 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 2.56 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 224 matchesCompared with players on the same level who have at least 15 matches on the map.
How TTaTTyac plays
Across 224 matches TTaTTyac averages K/R 0.67 and ADR 74.1; the rating across the 144 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 players. Most room to improve: Damage per round (ADR) at 74.1, better than only 11% of level 10 players. Averages 14.6 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 66 matches. In 37 of 144 matches the rating was 1.10 or higher (26%), in 74 it was below 0.90. In 144 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. TTaTTyac loses the most ELO from match 5 of the day (−144 ELO, win rate 45%). Things go best in match 2 of the day (+120 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −93. Unchanged in recent months: K/R at 0.67, ADR at 74.6. Last 30 days: 48 matches, win rate 54%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.