TTaTTyac

Russia
On FACEIT since 2020 224 matches tracked 48 matches in 30 days
Last updated:

How does TTaTTyac play?

Rating 0.94 (from 144 matches) K/R 0.67 ADR 74.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

TTaTTyac wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.93 kills per death. 0.11 below the level 10 average (1.04).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 4%−7 pp better than 25%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.6
Knife kills 3 in 224 matches

Impact

Weakness
Damage and big rounds

TTaTTyac gets exactly 3 kills in 3.4 of 100 rounds. 0.7 percentage points below the level 10 average (4.1%).

2K rounds 12.3%−1.1 pp better than 20%
3K rounds 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 20x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by TTaTTyac deal damage or blind an enemy. 7 percentage points above the level 10 average (35%).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.15−0.15 better than 11%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.67, ADR at 74.6
▼ Got worse
Win rate −9 pp, ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months unchanged at 0.67. 0.07 below the level 10 average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −144 ELO
67 matches · 45% win rate
On Ancient −29 ELO
45 matches · 47% win rate
On Fridays −30 ELO, win rate 42%

TTaTTyac loses the most ELO from match 5 of the day: −144 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 63%
0.65 better than 10%
71.7 better than 9%
0.97 better than 27%
46% of 240 duels better than 20%
40% of 42 situations better than 55%
Dust 258
55% better than 60%
0.71 better than 34%
75.2 better than 20%
1.00 better than 37%
50% of 227 duels better than 41%
29% of 24 situations better than 25%
Ancient45
47% better than 30%
0.68 better than 17%
80.5 better than 45%
0.94 better than 16%
44% of 220 duels better than 14%
45% of 20 situations better than 68%
Anubis42
48% better than 33%
0.66 better than 13%
74.4 better than 15%
0.88 better than 6%
52% of 231 duels on par
13% of 15 situations better than 5%
Cache9
56% -
0.61 -
64.5 -
0.76-
36% of 50 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TTaTTyac plays

Across 224 matches TTaTTyac averages K/R 0.67 and ADR 74.1; the rating across the 144 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 players. Most room to improve: Damage per round (ADR) at 74.1, better than only 11% of level 10 players. Averages 14.6 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 66 matches. In 37 of 144 matches the rating was 1.10 or higher (26%), in 74 it was below 0.90. In 144 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. TTaTTyac loses the most ELO from match 5 of the day (−144 ELO, win rate 45%). Things go best in match 2 of the day (+120 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −9 pp, ELO −93. Unchanged in recent months: K/R at 0.67, ADR at 74.6. Last 30 days: 48 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.