TTTfc

Spain
74 matches tracked
Last updated:

How does TTTfc play?

K/R 0.78 ADR 85.0 from 74 matches
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.7 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 8% no comparison
K/D 1.06+0.06 better than 68%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3% no comparison
Rounds with 3K 4.5% no comparison
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 1x 4K, 0 aces in 6 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42% no comparison
Utility damage per round 8.6 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 74 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
69% better than 96%
0.80 better than 82%
87.5 better than 84%
-
48% of 29 duels better than 36%
100% of 2 situations better than 99%
Ancient15
40% better than 18%
0.73 better than 47%
83.2 better than 63%
-
50% of 44 duels better than 47%
40% of 5 situations better than 55%
Mirage14
43% –
0.70 –
81.6 –
-
43% of 37 duels –
43% of 7 situations –
Anubis13
54% –
0.81 –
86.7 –
-
50% of 34 duels –
50% of 2 situations –
Nuke7
71% –
0.86 –
90.4 –
-
50% of 10 duels –
50% of 2 situations –
Inferno5
60% –
0.88 –
93.8 –
-
91% of 11 duels –
50% of 2 situations –
Cache3
33% –
0.69 –
71.0 –
-
44% of 9 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How TTTfc plays

Biggest strength: Damage per round (ADR) at 85.0. That is better than 80% of players on level 9. Most room to improve: Headshot rate at 44%. That is better than only 25% of players on level 9. On average 16.9 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 6 matches with detailed stats: 1 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 64%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.