TR1C00
Name history of TR1C00
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does TR1C00 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.66). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: September 2026 with 84.4. Last 3 months: 80.7 (at the start 76.1). Just above the average (80.1).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 59% (at the start 64%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 50% (at the start 53%). Right on the average (50%).
Best month: July 2026 with 3,002. Last 3 months: 2,728 (at the start 2,961).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 272 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TR1C00 loses the most ELO on Mirage: −240 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.54 · Ancient
- Most kills in a match: 38 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 272 matchesCompared with players on the same level who have at least 15 matches on the map.
How TR1C00 plays
Across 272 matches TR1C00 averages K/R 0.72 and ADR 79.7; the rating across the 211 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 60% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 71 of 211 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 212 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. TR1C00 loses the most ELO on Mirage (−240 ELO, win rate 49%). Things go best on Ancient (+72 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, −52 ELO. Improved over the last three months: K/R +0.07, ADR +4.6. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −233. Last 30 days: 64 matches, win rate 53%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.