TR1C00

Germany
On FACEIT since 2024 272 matches tracked 64 matches in 30 days
Last updated:

How does TR1C00 play?

Rating 0.98 (from 211 matches) K/R 0.72 ADR 79.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 71%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 24%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.93−0.09 · Ø 1.02 better than 9%
Pistol kills per match 3.4
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 45%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 34x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 54%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +4.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −233

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.66). Right on the average (0.73).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −240 ELO
74 matches · 49% win rate
In match 2 of the day −108 ELO
53 matches · 43% win rate
Between 12:00 and 18:00 −190 ELO, win rate 44%
On Tuesdays −138 ELO, win rate 24%

TR1C00 loses the most ELO on Mirage: −240 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 35%
0.71 better than 32%
81.1 better than 49%
0.94 better than 16%
50% of 429 duels better than 39%
33% of 24 situations better than 33%
Dust 267
51% better than 45%
0.69 better than 21%
76.8 better than 25%
0.94 better than 14%
48% of 323 duels better than 29%
28% of 36 situations better than 21%
Anubis45
51% better than 43%
0.74 better than 45%
79.9 better than 41%
1.06 better than 53%
50% of 233 duels better than 38%
44% of 27 situations better than 67%
Ancient44
45% better than 25%
0.73 better than 38%
81.7 better than 44%
1.00 better than 34%
50% of 224 duels better than 35%
35% of 17 situations better than 40%
Cache18
67% -
0.66 -
74.9 -
0.90-
48% of 95 duels -
60% of 10 situations -
Nuke14
57% -
0.79 -
82.9 -
1.13-
53% of 86 duels -
50% of 8 situations -
Inferno9
33% -
0.77 -
82.8 -
1.00-
44% of 43 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TR1C00 plays

Across 272 matches TR1C00 averages K/R 0.72 and ADR 79.7; the rating across the 211 rated matches is 0.98. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 60% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 71 of 211 matches the rating was 1.10 or higher (34%), in 93 it was below 0.90. In 212 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. TR1C00 loses the most ELO on Mirage (−240 ELO, win rate 49%). Things go best on Ancient (+72 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, −52 ELO. Improved over the last three months: K/R +0.07, ADR +4.6. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −233. Last 30 days: 64 matches, win rate 53%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.