TONYBORG

Czech Republic
63 matches tracked
Last updated:

How does TONYBORG play?

Rating 1.05 (from 40 matches) K/R 0.74 ADR 82.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 50%
K/D 1.14+0.12 · Ø 1.02 better than 90%
Pistol kills per match 2.1
Knife kills 1 in 63 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 70%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +108
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.05, ADR −9.6, Headshots −3 pp, Win rate −15 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 92%
0.77 better than 71%
84.1 better than 72%
1.10 better than 79%
60% of 73 duels better than 92%
20% of 20 situations better than 12%
Inferno13
46% -
0.79 -
87.5 -
1.09-
48% of 44 duels -
57% of 7 situations -
Mirage11
55% -
0.72 -
80.7 -
1.02-
49% of 55 duels -
33% of 6 situations -
Ancient6
33% -
0.63 -
74.4 -
0.93-
39% of 23 duels -
33% of 3 situations -
Nuke6
83% -
0.73 -
79.8 -
0.93-
39% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TONYBORG plays

Across 63 matches TONYBORG averages K/R 0.74 and ADR 82.7; the rating across the 40 rated matches is 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 11 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Dust 2 (+28 ELO, win rate 65%). Improved over the last three months: ELO +108. Got weaker: K/R −0.07, Rating −0.05, ADR −9.6, Headshots −3 pp, Win rate −15 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.