TMUki

TMUki

Finland
158 matches tracked 27 matches in 30 days
Last updated:

How does TMUki play?

K/R 0.65 ADR 75.5 from 158 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 44%−6 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 24%+3 pp better than 70%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−4 pp better than 25%
AWP share of kills 0%−10 pp better than 2%
K/D 0.90−0.09 better than 18%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.4 pp better than 15%
Rounds with 3K 3.0%−0.9 pp better than 16%
MVPs per match 1.9−0.3 better than 18%
4Ks and aces 9x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 20%
Utility damage per round 4.6+0.4 better than 65%
Enemies flashed per round 0.55+0.28 better than 96%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +5 pp, ELO +200
= Stayed the same
K/R at 0.66, ADR at 75.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.66 (at the start 0.64).

Patterns

From the last 158 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −53 ELO
24 matches · 46% wins
On Mirage −16 ELO
57 matches · 44% wins

TMUki loses the most ELO from match 5 of the day: −53 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
44% better than 29%
0.62 better than 8%
73.0 better than 19%
-
58% of 196 duels better than 88%
35% of 31 situations better than 43%
Dust 238
55% better than 67%
0.65 better than 19%
75.8 better than 33%
-
46% of 141 duels better than 30%
67% of 21 situations better than 96%
Anubis18
56% better than 67%
0.64 better than 16%
73.5 better than 21%
-
49% of 63 duels level
29% of 14 situations better than 27%
Inferno18
56% better than 64%
0.72 better than 56%
78.2 better than 51%
-
55% of 75 duels better than 73%
50% of 8 situations better than 80%
Nuke16
56% better than 57%
0.68 better than 25%
79.5 level
-
61% of 54 duels better than 89%
64% of 11 situations better than 95%
Ancient4
50% –
0.64 –
75.7 –
-
56% of 18 duels –
40% of 5 situations –
Cache3
67% –
0.80 –
85.2 –
-
50% of 10 duels –
100% of 1 situations –
Overpass3
67% –
0.57 –
70.0 –
-
100% of 2 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How TMUki plays

Most room to improve: Opening duels won at 44%. That is better than only 9% of players on level 7. On average 14.9 kills per match, 42% of them headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 104 matches with detailed stats: 9 4Ks and 1 aces. TMUki loses the most ELO from match 5 of the day (−53 ELO, win rate 46%). Things go best on Dust 2 (+2 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp, ELO +200. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, ADR at 75.4. Last 30 days: 27 matches, win rate 56%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.