TITZOG

Denmark
85 matches tracked 17 matches in 30 days
Last updated:

How does TITZOG play?

Rating 1.24 (from 23 matches) K/R 0.84 ADR 92.5 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 23 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 13% good 1.10 to 1.29 30% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 4%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 2%−9 pp better than 12%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.3
Knife kills 2 in 85 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 23x 4K, 7 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.06−0.24 better than 1%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 85 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Nuke
  2. Highest rating in a match: 2.30 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% better than 42%
0.82 better than 82%
90.2 better than 87%
1.15-
52% of 162 duels level
25% of 24 situations better than 14%
Ancient17
47% better than 29%
0.88 better than 95%
96.3 better than 97%
1.27-
56% of 79 duels better than 76%
62% of 13 situations better than 95%
Dust 212
25% -
0.77 -
89.5 -
1.29-
57% of 44 duels -
40% of 5 situations -
Cache8
50% -
0.83 -
91.6 -
0.72-
53% of 38 duels -
44% of 9 situations -
Anubis5
20% -
0.86 -
94.3 -
0.82-
70% of 23 duels -
0% of 5 situations -
Nuke5
80% -
1.02 -
105.2 -
1.50-
77% of 22 duels -
25% of 4 situations -
Inferno4
75% -
0.88 -
94.3 -
-
71% of 14 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TITZOG plays

Across 85 matches TITZOG averages K/R 0.84 and ADR 92.5; the rating across the 23 rated matches is 1.24. Biggest strength: Rating at 1.24. That is better than 97% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 19.5 kills per match, 44% of them headshots. The strongest map is Mirage with a 50% win rate in 32 matches. In 13 of 23 matches the rating was 1.10 or higher (57%), in 6 it was below 0.90. In 85 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: September 2026 at 1.25. Things go best on Mirage (+6 ELO, win rate 50%). Last 30 days: 17 matches, win rate 41%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.