THE_MALCHlK

IL
270 matches tracked 123 matches in 30 days
Last updated:

How does THE_MALCHlK play?

Rating 1.09 K/R 0.81 ADR 87.1 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.07+0.05 · Ø 1.02 better than 67%
Pistol kills per match 2.4
Knife kills 17 in 270 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.3%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 56x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −13.5, Headshots −6 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.80 (at the start 0.92). Clearly above the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
74 matches · 53% win rate
On Ancient −18 ELO
36 matches · 44% win rate
Between 6:00 and 12:00 −87 ELO, win rate 47%
On Saturdays −55 ELO, win rate 36%

THE_MALCHlK loses the most ELO on Dust 2: −54 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Nuke
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 76%
0.81 better than 82%
87.7 better than 82%
1.11 better than 77%
55% of 391 duels better than 73%
39% of 41 situations better than 52%
Dust 274
53% better than 54%
0.81 better than 82%
88.7 better than 85%
1.09 better than 71%
51% of 300 duels right on the average
18% of 33 situations better than 8%
Ancient36
44% better than 24%
0.81 better than 80%
87.1 better than 79%
1.12 better than 79%
58% of 122 duels better than 84%
11% of 9 situations better than 3%
Nuke26
42% better than 11%
0.83 better than 75%
85.7 better than 66%
1.11 better than 67%
48% of 104 duels better than 25%
57% of 7 situations better than 89%
Anubis19
47% better than 31%
0.72 better than 44%
83.2 better than 67%
0.99 better than 39%
51% of 102 duels right on the average
67% of 6 situations better than 95%
Inferno16
50% better than 38%
0.82 better than 81%
86.6 better than 70%
1.05 better than 54%
53% of 75 duels better than 56%
43% of 7 situations better than 66%
Cache6
50% -
0.77 -
77.3 -
1.04-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THE_MALCHlK plays

Across 270 matches THE_MALCHlK averages K/R 0.81, ADR 87.1 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 87.1, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 132 of 270 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 250 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.25. THE_MALCHlK loses the most ELO on Dust 2 (−54 ELO, win rate 53%). Things go best on Mirage (+96 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, +34 ELO. Got weaker: K/R −0.12, Rating −0.17, ADR −13.5, Headshots −6 pp, Win rate −3 pp. Last 30 days: 123 matches, win rate 46%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.