THEBOSS-53

Turkey
277 matches tracked 113 matches in 30 days
Last updated:

How does THEBOSS-53 play?

Rating 0.81 (from 131 matches) K/R 0.57 ADR 70.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 4
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 34%
Rating spread from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 44%−5 pp better than 18%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−9 pp better than 9%
Clutch 1v2 won 14%−8 pp better than 15%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 37%−6 pp better than 21%
AWP share of kills 5%−6 pp better than 33%
K/D 0.75−0.21 better than 3%
Pistol kills per match 2.0
Knife kills 9 in 277 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5%−3.1 pp better than 3%
Rounds with 3K 2.4%−1.3 pp better than 7%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 20x 4K, 1 ace in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 9.3+5.5 better than 99%
Enemies flashed per round 0.61+0.37 better than 97%
Rounds with a death 75%+2 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.05, ELO +423
= Stayed the same
ADR at 70.5, Headshots at 37%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.59. Last 3 months: 0.58 (at the start 0.53).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −30 ELO
52 matches · 52% wins
In match 4 of the day −29 ELO
34 matches · 47% wins
On Fridays +25 ELO, win rate 48%

THEBOSS-53 loses the most ELO on Inferno: −30 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
61% better than 88%
0.56 better than 3%
68.4 better than 10%
0.81 better than 7%
43% of 397 duels better than 20%
24% of 76 situations better than 18%
Anubis65
51% better than 56%
0.55 better than 2%
66.7 better than 6%
0.83 better than 8%
48% of 181 duels better than 47%
38% of 47 situations level
Inferno52
52% better than 56%
0.62 better than 28%
80.3 better than 69%
0.81 better than 10%
48% of 262 duels level
18% of 28 situations better than 11%
Ancient18
44% better than 34%
0.58 better than 8%
72.2 better than 26%
0.89-
40% of 70 duels better than 14%
13% of 8 situations better than 4%
Mirage7
29% -
0.58 -
66.6 -
0.82-
38% of 32 duels -
33% of 3 situations -
Cache6
33% -
0.43 -
54.9 -
0.60-
14% of 21 duels -
0% of 5 situations -
Nuke6
33% -
0.57 -
66.5 -
0.69-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THEBOSS-53 plays

Across 277 matches THEBOSS-53 averages K/R 0.57 and ADR 70.1; the rating across the 131 rated matches is 0.81. Biggest strength: Utility damage per round at 9.3. That is better than 99% of players on level 4. Most room to improve: K/D at 0.75. That is better than only 3% of players on level 4. On average 12.5 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 61% win rate in 122 matches. In 22 of 131 matches the rating was 1.10 or higher (17%), in 86 it was below 0.90. In 207 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 0.81. THEBOSS-53 loses the most ELO on Inferno (−30 ELO, win rate 52%). Things go best on Dust 2 (+45 ELO, win rate 61%). Improved over the last three months: K/R +0.05, ELO +423. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 70.5, Headshots at 37%. Last 30 days: 113 matches, win rate 53%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.