TEdoof

Turkey
209 matches tracked 22 matches in 30 days
Last updated:

How does TEdoof play?

Rating 1.14 (from 25 matches) K/R 0.79 ADR 78.1 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 32% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 56%+6 pp better than 89%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+7 pp better than 83%
Clutch 1v2 won 24%+3 pp better than 66%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 35%
AWP share of kills 26%+16 pp better than 94%
K/D 1.15+0.16 better than 90%
Pistol kills per match 2.7
Knife kills 2 in 209 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.5 pp better than 80%
Rounds with 3K 5.0%+1.1 pp better than 87%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 28x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 8%
Utility damage per round 2.4−1.8 better than 9%
Enemies flashed per round 0.22−0.06 better than 36%
Rounds with a death 68%−5.0 pp better than 93%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.79, ADR at 78.6
▼ Got worse
Win rate −10 pp, ELO −205

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 209 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −37 ELO
31 matches · 61% wins
On Inferno −25 ELO
28 matches · 46% wins
On Dust 2 −14 ELO
68 matches · 46% wins

TEdoof loses the most ELO on Ancient: −37 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
46% better than 34%
0.72 better than 47%
74.0 better than 20%
1.06–
54% of 254 duels better than 71%
33% of 48 situations better than 37%
Anubis39
54% better than 58%
0.88 better than 94%
84.0 better than 68%
1.06–
64% of 151 duels better than 98%
38% of 32 situations level
Ancient31
61% better than 87%
0.89 better than 97%
86.3 better than 78%
1.27–
65% of 119 duels better than 98%
59% of 29 situations better than 92%
Inferno28
46% better than 32%
0.77 better than 74%
74.5 better than 25%
1.28–
51% of 113 duels level
33% of 21 situations better than 39%
Mirage20
25% better than 1%
0.71 better than 41%
71.2 better than 10%
-
48% of 95 duels better than 36%
44% of 25 situations better than 68%
Nuke11
36% –
0.76 –
77.0 –
1.04–
48% of 27 duels –
22% of 9 situations –
Cache10
30% –
0.81 –
80.7 –
-
63% of 32 duels –
63% of 8 situations –

Compared with players on the same level who have at least 15 matches on the map.

How TEdoof plays

Across 209 matches TEdoof averages K/R 0.79 and ADR 78.1; the rating across the 25 rated matches is 1.14. Biggest strength: Rounds with a death at 68%. That is better than 93% of players on level 8. Most room to improve: Utility with impact at 28%. That is better than only 8% of players on level 8. On average 17.3 kills per match, 45% of them headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 14 of 25 matches the rating was 1.10 or higher (56%), in 5 it was below 0.90. In 147 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. TEdoof loses the most ELO on Ancient (−37 ELO, win rate 61%). Things go best on Mirage (+28 ELO, win rate 25%). Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −10 pp, ELO −205. Unchanged in recent months: K/R at 0.79, ADR at 78.6. Last 30 days: 22 matches, win rate 50%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.