TENOMOR

Ukraine
168 matches tracked 60 matches in 30 days
Last updated:

How does TENOMOR play?

Rating 1.00 (from 139 matches) K/R 0.69 ADR 76.5 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 4%−7 pp better than 24%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.7
Knife kills 1 in 168 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.7−0.6 better than 2%
4Ks and aces 14x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.4
= Stayed the same
Headshots at 47%, Win rate at 47%, ELO at 2,209
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.64).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −50 ELO
43 matches · 44% wins
On Ancient −49 ELO
26 matches · 50% wins
Between 12:00 and 18:00 −99 ELO, win rate 39%
On Sundays −49 ELO, win rate 42%

TENOMOR loses the most ELO on Mirage: −50 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Nuke
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 21%
0.67 better than 18%
73.4 better than 15%
0.97 better than 28%
48% of 128 duels better than 29%
18% of 33 situations better than 5%
Dust 241
59% better than 73%
0.69 better than 26%
75.9 better than 25%
1.04 level
41% of 145 duels better than 7%
26% of 23 situations better than 18%
Ancient26
50% better than 41%
0.73 better than 41%
81.3 better than 49%
1.02 better than 44%
48% of 98 duels better than 32%
28% of 25 situations better than 27%
Anubis26
54% better than 58%
0.74 level
82.1 better than 56%
1.01 better than 36%
43% of 111 duels better than 10%
38% of 8 situations level
Cache12
33% -
0.66 -
74.4 -
0.92-
43% of 65 duels -
33% of 3 situations -
Inferno10
20% -
0.59 -
70.4 -
0.92-
46% of 41 duels -
30% of 10 situations -
Nuke10
30% -
0.65 -
73.9 -
1.01-
68% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TENOMOR plays

Across 168 matches TENOMOR averages K/R 0.69 and ADR 76.5; the rating across the 139 rated matches is 1.00. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 14.6 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 48 of 139 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 139 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. TENOMOR loses the most ELO on Mirage (−50 ELO, win rate 44%). Things go best in match 3 of the day (−25 ELO, win rate 71%). Improved over the last three months: K/R +0.06, ADR +4.4. Unchanged in recent months: Headshots at 47%, Win rate at 47%, ELO at 2,209. Last 30 days: 60 matches, win rate 43%, ELO balance −123.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.