TCMX

RO
302 matches tracked 57 matches in 30 days
Last updated:

How does TCMX play?

Rating 0.92 K/R 0.69 ADR 79.1 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 46%−2 pp · Ø 48% better than 37%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (41%).

Headshot rate 37%−4 pp · Ø 41% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 66%
K/D 0.90−0.03 · Ø 0.93 better than 45%
Pistol kills per match 2.8
Knife kills 5 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly above the average (12.4%).

2K rounds 12.9%+0.5 pp · Ø 12.4% better than 71%
3K rounds 3.3%−0.2 pp · Ø 3.5% better than 48%
MVPs per match 2.1+0.1 · Ø 2.0 better than 67%
4Ks and aces 36x 4K, 4 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.7).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.2+2.5 · Ø 3.7 better than 90%
Enemies flashed per round 0.32+0.10 · Ø 0.22 better than 74%
Deaths per round 76%+2 pp · Ø 74% better than 30%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.4, Win rate +13 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Right on the average (0.69).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
95 matches · 45% win rate
In match 2 of the day −11 ELO
49 matches · 39% win rate
Between 12:00 and 18:00 −31 ELO, win rate 41%
On Mondays −36 ELO, win rate 36%

TCMX loses the most ELO on Dust 2: −123 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
45% better than 36%
0.73 better than 75%
83.1 better than 84%
1.00 better than 71%
49% of 456 duels better than 56%
36% of 67 situations better than 46%
Mirage73
49% better than 54%
0.71 better than 67%
79.9 better than 73%
0.96 better than 62%
44% of 373 duels better than 34%
42% of 36 situations better than 63%
Anubis46
46% better than 35%
0.63 better than 22%
75.7 better than 43%
0.83 better than 15%
47% of 245 duels better than 45%
18% of 17 situations better than 11%
Ancient43
49% better than 47%
0.65 better than 40%
74.6 better than 43%
0.85 better than 27%
43% of 213 duels better than 29%
33% of 21 situations better than 42%
Inferno25
52% better than 52%
0.67 better than 54%
82.0 better than 79%
0.90 better than 43%
47% of 137 duels right on the average
38% of 16 situations better than 56%
Nuke11
36% -
0.65 -
72.3 -
0.88-
35% of 43 duels -
17% of 6 situations -
Cache5
60% -
0.69 -
75.6 -
0.94-
58% of 12 duels -
60% of 5 situations -
Vertigo3
33% -
0.59 -
66.2 -
0.81-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TCMX plays

Across 302 matches TCMX averages K/R 0.69, ADR 79.1 and a rating of 0.92. Biggest strength: Utility damage per round at 6.2, better than 90% of level 3 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Inferno with a 52% win rate in 25 matches. In 79 of 302 matches the rating was 1.10 or higher (26%), in 150 it was below 0.90. In 240 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 0.95. TCMX loses the most ELO on Dust 2 (−123 ELO, win rate 45%). Things go best on Anubis (+66 ELO, win rate 46%). From match no. 5 of the day on, things go best: 52% win rate, +59 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.4, Win rate +13 pp, ELO +282. Got weaker: Headshots −3 pp. Last 30 days: 57 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.