TBAroo

AL
103 matches tracked
Last updated:

How does TBAroo play?

Rating 0.91 K/R 0.66 ADR 72.3 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 46%+2 pp · Ø 44% better than 61%
AWP share of kills 4% no comparison
K/D 0.90−0.08 · Ø 0.98 better than 28%
Pistol kills per match 1.7
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 10.5% no comparison
3K rounds 4.6% no comparison
MVPs per match 1.9−0.3 · Ø 2.2 better than 23%
4Ks and aces 0x 4K, 0 aces in 10 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 26% no comparison
Utility damage per round 1.9 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
Whether TBAroo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 85 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
35 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 43%

TBAroo loses the most ELO on Mirage: −15 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 49%
0.71 right on the average
76.6 better than 42%
0.97 right on the average
45% of 113 duels better than 24%
27% of 22 situations better than 25%
Dust 223
48% right on the average
0.59 better than 4%
71.1 better than 14%
0.78 better than 2%
49% of 100 duels right on the average
0% of 5 situations better than 1%
Inferno17
47% better than 36%
0.70 better than 54%
71.9 better than 24%
0.97 right on the average
50% of 62 duels better than 58%
33% of 9 situations better than 41%
Anubis13
38% -
0.61 -
63.6 -
0.85-
43% of 49 duels -
25% of 8 situations -
Ancient8
63% -
0.67 -
72.6 -
0.95-
55% of 22 duels -
0% of 2 situations -
Nuke6
67% -
0.71 -
74.0 -
1.00-
52% of 21 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TBAroo plays

Across 103 matches TBAroo averages K/R 0.66, ADR 72.3 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 72.3, better than only 16% of level 5 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 49% win rate in 35 matches. In 32 of 103 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. TBAroo loses the most ELO on Mirage (−15 ELO, win rate 49%). Things go best from match 5 of the day (+54 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +54 ELO. Last 30 days: 2 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.