TAZ7

MN
44 matches tracked 44 matches in 30 days
Last updated:

How does TAZ7 play?

Rating 1.09 K/R 0.77 ADR 82.0 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 73%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 8x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 57%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
Whether TAZ7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno12
42% -
0.78 -
84.2 -
1.06-
56% of 52 duels -
43% of 7 situations -
Mirage11
55% -
0.85 -
89.3 -
1.21-
64% of 53 duels -
30% of 10 situations -
Dust 210
40% -
0.71 -
77.5 -
1.04-
38% of 55 duels -
71% of 7 situations -
Ancient8
50% -
0.74 -
75.0 -
1.04-
47% of 34 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAZ7 plays

Across 44 matches TAZ7 averages K/R 0.77, ADR 82.0 and a rating of 1.09. Biggest strength: 3K rounds at 5.1%, better than 90% of level 8 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 18 of 44 matches the rating was 1.10 or higher (41%), in 16 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 44 matches, win rate 45%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.