TACOCS

Brazil
FACEIT verified On FACEIT since 2015 81 matches tracked 33 matches in 30 days
ELO ▼ 86
2,137
30-day peak: 2,261
Rank SA ▼ 880 places
#4,072
BR #2,492 in BR
30 days · prev. #3,192 · best #3,192
Last updated:

How does TACOCS play?

Rating 1.20 K/R 0.82 ADR 84.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 81 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 36% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.33+0.31 · Ø 1.02 better than 99%
Pistol kills per match 3.4
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 12x 4K, 1 ace in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TACOCS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.81
JulAugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.95 · Dust 2
  3. Longest win streak: 8 wins in a row · Train

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 69%
0.82 better than 84%
83.3 better than 66%
1.23 better than 94%
52% of 113 duels better than 58%
38% of 26 situations right on the average
Dust 224
67% better than 93%
0.80 better than 79%
85.1 better than 73%
1.17 better than 87%
57% of 113 duels better than 81%
30% of 20 situations better than 28%
Ancient8
63% -
0.87 -
88.4 -
1.23-
61% of 23 duels -
43% of 7 situations -
Nuke5
80% -
0.87 -
87.3 -
1.30-
50% of 22 duels -
0% of 4 situations -
Cache4
75% -
0.92 -
94.9 -
1.38-
64% of 11 duels -
17% of 6 situations -
Train4
75% -
0.74 -
77.9 -
1.24-
67% of 12 duels -
33% of 3 situations -
Anubis3
67% -
0.67 -
83.2 -
0.93-
58% of 12 duels -
50% of 2 situations -
Inferno3
33% -
0.83 -
84.5 -
1.17-
60% of 10 duels -
0% of 2 situations -
Overpass3
33% -
0.72 -
77.6 -
0.97-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TACOCS plays

Across 81 matches TACOCS averages K/R 0.82, ADR 84.9 and a rating of 1.20. Biggest strength: K/D at 1.33, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 52 of 81 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 57 matches with detailed stats: 12 4Ks and 1 ace. Things go best on Mirage (+50 ELO, win rate 56%). Last 30 days: 33 matches, win rate 52%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.