T4TR

PS
On FACEIT since 2019 234 matches tracked 67 matches in 30 days
Last updated:

How does T4TR play?

Rating 0.97 K/R 0.71 ADR 79.6 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.94−0.09 · Ø 1.03 better than 13%
Pistol kills per match 2.9
Knife kills 10 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.1, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −332

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
35 matches · 43% win rate
On Dust 2 −91 ELO
59 matches · 44% win rate
Between 12:00 and 18:00 −179 ELO, win rate 39%
On Wednesdays +61 ELO, win rate 39%

T4TR loses the most ELO on Ancient: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
58% better than 73%
0.72 better than 37%
81.9 better than 53%
0.99 better than 32%
51% of 391 duels better than 47%
29% of 34 situations better than 24%
Dust 259
44% better than 21%
0.70 better than 25%
78.8 better than 35%
0.96 better than 19%
50% of 353 duels better than 39%
38% of 26 situations right on the average
Ancient35
43% better than 19%
0.70 better than 26%
78.5 better than 32%
0.95 better than 21%
47% of 216 duels better than 23%
44% of 16 situations better than 67%
Anubis35
49% better than 36%
0.68 better than 18%
77.2 better than 25%
0.91 better than 9%
42% of 225 duels better than 6%
44% of 18 situations better than 64%
Nuke27
44% better than 15%
0.75 right on the average
79.2 better than 40%
1.04 better than 48%
47% of 163 duels better than 22%
28% of 18 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How T4TR plays

Across 234 matches T4TR averages K/R 0.71, ADR 79.6 and a rating of 0.97. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Mirage with a 58% win rate in 78 matches. In 73 of 234 matches the rating was 1.10 or higher (31%), in 95 it was below 0.90. In 154 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. T4TR loses the most ELO on Ancient (−120 ELO, win rate 43%). Things go best in match 2 of the day (+31 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.1, Win rate +3 pp. Got weaker: Headshots −3 pp, ELO −332. Last 30 days: 67 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.