T1tem2

KZ
143 matches tracked
ELO
2,096
Peak across the last 143 matches: 2,360
Rank NA ▼ 852 places
#5,670 #12 in KZ
30 days · before #4,818 · best #4,818
Last updated:

How does T1tem2 play?

Rating 0.94 (from 99 matches) K/R 0.70 ADR 75.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 34%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 17%+6 pp better than 79%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.8
Knife kills 5 in 143 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 23x 4K, 0 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.300.00 level
Rounds with a death 72%+1 pp better than 44%

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
34 matches · 50% wins
On Ancient −12 ELO
25 matches · 52% wins
Between 6:00 and 12:00 −6 ELO, win rate 32%
On Fridays −125 ELO, win rate 43%

T1tem2 loses the most ELO on Dust 2: −135 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 72%
0.79 better than 71%
82.9 better than 61%
1.04 level
48% of 240 duels better than 29%
38% of 26 situations level
Dust 234
50% better than 41%
0.65 better than 12%
74.3 better than 18%
0.88 better than 6%
48% of 160 duels better than 31%
33% of 15 situations better than 37%
Ancient25
52% better than 47%
0.70 better than 27%
74.5 better than 15%
0.98 better than 31%
50% of 132 duels better than 43%
50% of 14 situations better than 82%
Inferno13
46% -
0.63 -
69.0 -
0.85-
38% of 60 duels -
17% of 6 situations -
Nuke13
54% -
0.64 -
71.7 -
0.90-
56% of 48 duels -
67% of 3 situations -
Anubis8
25% -
0.63 -
67.7 -
0.88-
43% of 53 duels -
50% of 2 situations -
Cache4
50% -
0.70 -
73.1 -
0.93-
62% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1tem2 plays

Across 143 matches T1tem2 averages K/R 0.70 and ADR 75.8; the rating across the 99 rated matches is 0.94. Most room to improve: Rounds with 3K at 2.9%. That is better than only 6% of players on level 10. On average 15.3 kills per match, 52% of them headshots. The strongest map is Mirage with a 58% win rate in 45 matches. In 29 of 99 matches the rating was 1.10 or higher (29%), in 50 it was below 0.90. In 143 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. T1tem2 loses the most ELO on Dust 2 (−135 ELO, win rate 50%). Things go best on Mirage (+84 ELO, win rate 58%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.