T1mpaize5

BY
On FACEIT since 2025 38 matches tracked 38 matches in 30 days
Last updated:

How does T1mpaize5 play?

Rating 1.16 K/R 0.83 ADR 84.7 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 38 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 18% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 4%−7 pp better than 24%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 3.2+0.9 better than 98%
4Ks and aces 11x 4K, 3 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 99%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.05−0.25 better than 1%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.91.

Patterns

From the last 38 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.03 · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.79 -
81.6 -
1.16-
35% of 51 duels -
11% of 9 situations -
Ancient7
14% -
0.93 -
92.7 -
1.25-
58% of 31 duels -
25% of 8 situations -
Anubis5
40% -
0.87 -
88.4 -
1.23-
48% of 23 duels -
67% of 6 situations -
Dust 25
60% -
0.74 -
77.7 -
1.03-
40% of 15 duels -
25% of 4 situations -
Nuke4
75% -
0.83 -
87.0 -
1.12-
69% of 13 duels -
100% of 2 situations -
Inferno3
100% -
0.83 -
87.0 -
1.18-
57% of 14 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1mpaize5 plays

Across 38 matches T1mpaize5 averages K/R 0.83, ADR 84.7 and a rating of 1.16. Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 10% of players on level 10. On average 18.4 kills per match, 63% of them headshots. In 22 of 38 matches the rating was 1.10 or higher (58%), in 7 it was below 0.90. In 38 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. Last 30 days: 38 matches, win rate 55%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.