T1L3GEnda25

Russia
24 matches tracked 24 matches in 30 days
Last updated:

How does T1L3GEnda25 play?

Rating 0.97 K/R 0.72 ADR 76.2 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (46%).

Headshot rate 38%−8 pp · Ø 46% better than 12%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 24 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 40%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 0 aces in 24 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 2%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Patterns

Soon this shows where T1L3GEnda25 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Mirage
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
50% -
0.70 -
79.2 -
0.95-
59% of 27 duels -
60% of 5 situations -
Mirage8
38% -
0.65 -
68.2 -
0.86-
36% of 25 duels -
17% of 6 situations -
Anubis3
100% -
0.76 -
70.3 -
1.06-
33% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1L3GEnda25 plays

Across 24 matches T1L3GEnda25 averages K/R 0.72, ADR 76.2 and a rating of 0.97. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 7 players. Averages 16.0 kills per match with 38% headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 24 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 24 matches, win rate 50%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.