Szarkyy

Russia
200 matches tracked 54 matches in 30 days
Last updated:

How does Szarkyy play?

Rating 1.08 (from 66 matches) K/R 0.74 ADR 80.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 9
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 66 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 60%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 61%
AWP share of kills 2%−9 pp better than 12%
K/D 1.04+0.04 better than 61%
Pistol kills per match 3.0
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.30.0 level
4Ks and aces 24x 4K, 3 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 5.4+1.1 better than 79%
Enemies flashed per round 0.62+0.34 better than 98%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.06, ADR +5.2, Headshots +2 pp, Win rate +4 pp, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.70).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −71 ELO
48 matches · 52% wins
In match 1 of the day −44 ELO
63 matches · 44% wins
In match 2 of the day −1 ELO
44 matches · 45% wins

Szarkyy loses the most ELO on Mirage: −71 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 64%
0.73 level
78.1 better than 37%
1.05 better than 59%
46% of 198 duels better than 26%
41% of 34 situations better than 58%
Mirage48
52% better than 56%
0.75 better than 60%
81.1 better than 55%
1.03 better than 55%
44% of 206 duels better than 15%
26% of 27 situations better than 18%
Anubis28
46% better than 32%
0.72 better than 44%
81.5 better than 56%
0.87-
57% of 72 duels better than 85%
24% of 17 situations better than 20%
Ancient26
50% level
0.72 better than 40%
78.5 better than 37%
1.19-
53% of 70 duels better than 66%
38% of 8 situations level
Nuke12
58% -
0.76 -
85.2 -
1.12-
48% of 33 duels -
25% of 8 situations -
Cache10
50% -
0.86 -
87.9 -
1.17-
61% of 36 duels -
80% of 10 situations -
Inferno9
44% -
0.80 -
84.4 -
1.24-
57% of 23 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Szarkyy plays

Across 200 matches Szarkyy averages K/R 0.74 and ADR 80.8; the rating across the 66 rated matches is 1.08. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. On average 16.8 kills per match, 50% of them headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 29 of 66 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 126 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. Szarkyy loses the most ELO on Mirage (−71 ELO, win rate 52%). Things go best in match 4 of the day (+112 ELO, win rate 62%). Improved over the last three months: K/R +0.06, ADR +5.2, Headshots +2 pp, Win rate +4 pp, ELO +70. Last 30 days: 54 matches, win rate 46%, ELO balance +129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.